A picture of me. This is what I look like.

Hello, I’m Hannah Nicklin. I’m an award-winning writer, narrative designer, story and creative lead with over 12 years of experience. I’m currently open to discussions for long and short term contracts as a narrative designer, writer, or creative/narrative director.

Right now I’m working with Cardboard Computer, supporting them on narrative design, project planning and writing for an unannounced game. I’m still open for conversations about longer term remote roles and short one-off consultancies.

In Spring 2026 I wrapped up a contract as the Narrative Designer on the high octane novel-controller driven horror experience Unhinged with Night School (a Netflix Studio), following writing and narrative design on the Black Mirror adaptation Thronglets. Before that I worked as Creative Director of Die Gute Fabrik, launching Saltsea Chronicles to critical acclaim in 2023. Previous to that I wrote, narrative designed and co-produced Mutazione (2019), the most nominated game in the 2020 IGF awards. I have also worked as a creative producer, artist, academic, performer, activist and lecturer. I’m the author of Writing for Games: Theory & Practice, which is taught in many universities.

If you’re interested in the game story and creative leadership consultancy I offer, head over to the Consultancy page. You can read more about me on my About page or check out my Credits, too. You can also head to the dedicated Writing for Games: Theory & Practice website at writingfor.games. Check out my other books or e-zines in my shop, and if you’re really looking for a long read, check out my PhD about the playful arts (interactive theatre, games, digital art) as anti-capitalist practice.

Follow me on most social places via the handle @hannahnicklin.