Archived entries for University

After Images

See above (or click here) for images taken of The Smell of Rain Reminds Me of You by my lovely friend Rowena Scott, and see:

http://twitter.com/thederminator/status/18781755974 http://twitter.com/danpyt/status/18778361379 http://twitter.com/fribbletheatre/status/18777877251 http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of

for some interesting reflection and nice things said about it, although there are critical things to say about it too (and nice polite people are less likely to direct those responses at you). I’d call it 65% successful, which I reckon is not too bad for the first test of a piece that so directly involves an audience. Blog post and video to follow, as well as other posts long overdue, over this coming week or two.

The cast (touch wood) should come off my arm on Tuesday, so I will be trying to use it more to get back in the swing of typing. I have my first year progress panel this Friday, a kind of mock (and much nicer) viva that means I can move onto my second PhD year, so some of them might come after that, but either way I intend to begin to get caught up on write-y things again.

You have been warned.

Rain Rain, Come Again.

Walk With Me

http://walkwith.tumblr.com

Just squeaking in a blog post at the last moment to keep to my ‘at least 4 a month’ quota. Lots has happened this month, Mayfest took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of the fore-planning (I actually have the next two and a bit years planned out, which is an unusual combination of reassuring and scary). I’ve also released a first foray into soundwalk style storytelling to the general public, and agreed to and submitted an abstract for a joint paper on the inefficiencies of the academic conference in representing performative thoughts for a TaPRA conference in September… That’s written better in the actual abstract. So a busy month, though I really do intend to do a run down of my experiences at Mayfest sometime soon, promise.

The image above is from the soundwalk I’ve released, check it out at http://walkwith.tumblr.com – all it requires is an mp3 player, 10 minutes, and some rain. I would really appreciate any feedback you have – either in text/audio/image/video form via the site, Twitter, or even posting me handwritten/collected things (as some people have). It’s my first experiment in the form, and at the moment is a bit like a monologue-with-interactive-bits than something that might be called truly interactive or player-as-protagonist driven. I shall have to get working with the second-person referential, I think. I’ve also got plans to play with binaural audio – to develop a real 3D feeling with the headphones. You can hear some really good examples of where that can lead at Papa Sangre’s house, the audio storytelling is there described as a ‘video game without video’. Make sure you wear headphones when listening. I’m getting some mic’d up ear buds and a cheap minidisc player (from Twitter, the lovely @daveisanidiot) to experiment with that. My brother (trained sound engineer if you’re hiring/have intern work/want someone to hold a boom mic whilst BREAKING WOOD) is also going to help out, so more technical stuff and higher quality hopefully forthcoming.

These experiments are all eventually leading towards the ideas I have for the currently quite cryptic Umbrella Project (no zombies involved), which I’m trying to secure some funding before lift-off. If you know of any funds, grants, or tech/web/music support-in-kind that might be out there and interested in being involved in a country-wide pervasive storytelling experiment, let me know. You can follow the Umbrella Project on Twitter here, and if you have £8,000 (I have a fully costed and sensible budget and everything) you wanted to throw at me, please do!

Finally, as June arrives and July seems much closer than it did in May, I’m beginning to think about what I might talk about at Shift Happens on the 5th and 6th. Shift Happens is an industry (as opposed to academic) conference about arts, learning and digital technology, and there are some really big speakers from places like 4ip, The Guardian, and the National Theatre also up there, so I’m trying to work out how I can best fit in. I suspect I’m there as a passionate loud-mouth and blogger before I am an academic, but I do feel like the dialogue needs to move on from ‘you should be using/interested in tech’, ‘but it’s scary/time consuming/too hard/not monetarily justifiable’. Perhaps a focus on the harder times that are upcoming with regards to the Tory-Lib Dem arts cuts. I’ll have a think about that. And if you think I have a particular clear message that I’ve hitherto missed, do let me know, very welcome!

Merry Bank Holiday Weekend. And if any of you are off to the Rough Beats Festival next weekend, find me and say ‘hi’. I may even say ‘hi’ back.

My First Paper

Twitter strikes again! This time one of the postgrad organisers at  the Theatre and Performance Research Association spotted me on Twitter, found my blog and invited me to submit a paper to their Dealing with the Digital symposium. They’ve kindly agreed to let me post my proposal here. I’ll be writing the paper over the next 2 weeks, and no doubt will blog some of my thoughts/conclusions along the way. Enjoy:

Proposal for a 10 minute paper at

DEALING WITH THE DIGITAL

TaPRA Postgraduate Symposium

10 – 5.30, 20th March 2010, Bedford Square, London

The Player as Political.

The video game ethic of player-as-protagonist is beginning to influence mainstream non-digital approaches to narrative. In theatre this is seen in the emerging popularity of interactive forms pioneered by companies such as Blast Theory, and current being popularised by Pervasive Gaming companies such as Hide and Seek and the mp3 or locative technology driven soundwalks of Duncan Speakman and Subtlemob.  This paper examines the root of the current drive towards total and pervasive performative immersion, and how we can tackle the traditional problems of immersion that are suffered by video games and other escapist narratives – a loss of political power, objectivity and community experience – within a theatrical context. This paper investigates the ethical implications of suspending the weight of disbelief in one person, and suggests that in hyperlocal performance, and a new world of fractured, multi-facet identities, gentler tactics are necessary, and locative and site-responsive aspects are the best way of preserving the political power of theatre within an individualist context.

Hannah Nicklin

Hannah Nicklin is a first year PhD student at Loughborough University. Her research interests include questions of theatre and digital technology, with a particular focus on selfhood and storytelling in a digital age. She has spoken at Nottingham Trent and Leeds Met universities on new narrative forms and social media for theatre companies, drawing on her work with Foursight Theatre and Theatre Writing Partnership. She maintains a blog at hannahnicklin.com, pieces of which have been reproduced by the Telegraph, Subtext Magazine, and the Arts Council, and she will be speaking at the Shift Happens UK arts, learning and tech conference in Summer 2010. Hannah is also a playwright, her most recent work Awake – the story of a gamer meeting her avatar - will be performed at Theatre503 this March.

The Situationists, Phenomenology and Pervasive Gaming: New Narrative Strategies.

This piece of writing represents the spaces, ideas and places I’ve been thinking on throughout the first 3 months of my PhD. The next 6 months will be made of thinking deeper into the ideas covered in this piece, and working on a creative project exploring the same aspects. Please respect the IP of this content. It’s protected by a CC license.

Duncan Speakman

click for source

In scattered and barely noticed ways, the desire to construct one’s own life was shaping the twentieth century (McDonough 2004, 10)

Another key ’09 [theatre] trend was the removal of performers from performances altogether. Whether directed by headphones or left to negotiate for themselves in shows like Coney’s Small Town Anywhere, increasingly the spectator was becoming the spectacle. (Haydon 2009)

From 1957-69 a new radical reading of the commodification of western capitalist society emerged. The situationists, born out of the fiery nihilism of the Dadaists and the irreverent playfulness of the Surrealists cast their gaze over society and saw:

That the alienation which in the nineteenth century was rooted in production had, in the twentieth century, become rooted in consumption. Consumption had come to define happiness and to suppress all other possibilities of freedom and selfhood. […] Everyone was first and foremost a member of an economy based on commodities” (McDonough 2004, 3)

The situationists identified a transition from the Marxist state of alienation, to a once-removed state of spectacular illusion. This ‘spectacle’ transformed every inch of our lives into an empty capitalist dream, maintained through the mutation of desires into needs. However the situationists believed that the image of society as it is was still intact behind the spectacle, and so they set about attempting to break the illusion.

“Just as the nineteenth century revolutionary theory arose out of philosophy” –out of Marx’s dictum that philosophy, having interpreted the world, must set about changing it – now one had to look to the demands of art (McDonough 2004, 11)

The situationists saw art as the solution – an art practised by every member of society, an art that ceased to be art and became a continually revised way of seeing.  The situationists (though they didn’t credit it) were summoning the phenomenological ‘bracketing’ aspect of art:

Phenomenologists like to pick objects up with their minds, so to speak, and turn them around, examining them from all sides. This cannot be accomplished by viewing them frontally as they are embedded in the rest of the experiential world – hence bracketing (Roach 1992, 354)

This bracketing aspect – or epoché – that art provides is at the root of its ability to reveal the spectacle.

Continue reading…



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