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	<title>Hannah Nicklin &#187; University</title>
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	<description>Theatre artist, blogger, academic, tech-enthusiast. Eco-anarcha-socialist-cyber-feminist.</description>
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		<title>Mashup</title>
		<link>http://www.hannahnicklin.com/2011/01/mashup/</link>
		<comments>http://www.hannahnicklin.com/2011/01/mashup/#comments</comments>
		<pubDate>Wed, 12 Jan 2011 23:07:18 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=2046</guid>
		<description><![CDATA[Image from the artsagainstcuts blog “We live within networks of messages, signs, information, and knowledge which produce our experience of ourselves, society, and all that we consider real. And, as power produces its subjects, so it gives birth to antagonists and the forms of resistance with which it is irreducibly implicated.” p.119 Sadie Plant The Most [...]]]></description>
			<content:encoded><![CDATA[<blockquote>
<p style="text-align: center;"><img class="aligncenter" title="the book bloc" src="http://artsagainstcuts.files.wordpress.com/2010/12/book-bloc01web.jpg?w=460&amp;h=306" alt="the book bloc - several students holding huge painted 'classic' books." width="460" height="306" /><em>Image from the <a href="http://artsagainstcuts.wordpress.com/2010/12/09/book-bloc-comes-to-london-2/" target="_blank">artsagainstcuts</a> blog</em></p>
<p style="text-align: justify;">“We live within networks of messages, signs, information, and knowledge which produce our experience of ourselves, society, and all that we consider real. And, as power produces its subjects, so it gives birth to antagonists and the forms of resistance with which it is irreducibly implicated.” p.119 Sadie Plant <em><a href="http://books.google.co.uk/books?id=GdRDldOlrawC&amp;dq=Sadie+Plant+The+Most+Radical+Gesture&amp;hl=en&amp;ei=Yi4uTaLoL8exhQfIvKCcCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCYQ6AEwAA" target="_blank">The Most Radical Gesture</a></em></p>
</blockquote>
<p style="text-align: justify;">I haven’t spoken much about the protests against the cuts on here, I have been at a few, which you will have seen if you follow me on Twitter or <a href="http://audioboo.fm/boos/234096-beaten-to-the-ground-demo2010">Audioboo</a>. But I haven&#8217;t felt like I&#8217;ve quite been able to marshall my thoughts to communicate them to you. But I have been there; I have seen people beaten to the ground, I have see the police charge on me, I have thankfully thus far avoided being kettled due to a combination of being dressed smart, luck, and sense of when people are suddenly pelting in the opposite direction. I have walked dazed bleeding people to taxis with directions and a tenner to the nearest hospital because (apparently) Police medics are only technically there to look after police. I have seen cold, frightened young people, stand together with parents, with older people, with disabled people, and be driven back like animals, penned, and deprived of food, toilets, water, liberty. And I have seen those people burn things to keep warm, seen hands raised and voices cry &#8216;don&#8217;t push us back, we&#8217;ve nowhere else to go&#8217;. I have seen angry angry people, some of whom aren’t even old enough to vote, raise the only voice they know will be heard; in violent action. And then I see what the media sees, because kettling is such a brilliant way to make sure all the photographers and the protesters are in the same place. So they smash a window, poke a princess. Violence is decried, the protesters dismissed. Despite the fact that that violence was not against humans, but symbols of the blind privilege of the ruling elite.</p>
<p style="text-align: justify;">And I believe in parliament, I do believe that the majority of people there are there because they want to fight for the world which they think is best, and that the best way they can do so in small, measured wades through sticky, muggy, heavy beaurocracy. But I also believe that the mainstream media has hamstrung our politicians and society to the point that only the thickest skins make it. And thick skins get used to not hearing things in order to exist. So they don&#8217;t hear the cries of the people trapped just metres from their workplace.</p>
<blockquote style="text-align: justify;"><p>“[the kettle] is also a media strategy which seeks to concentrate the spectacle of violent protest into a defined space precisely for the media. Thus the physical terrain of the kettled site is marshalled to produce violent spectacle for media consumption. It is a type of siege that lets the police appear under attack. The kettle thus needs to be understood as a form of media strategy deployed by the police to delegitimize protests and re-symbolize legitimate protest as unlawful ‘riot’. The kettle attempts to cast opposition protests as such as radical, violent and in need of police repression, whose brutality is legitimated by this same spectacle of student violence that the kettle aims to facilitate.” Rory Rowan on the brilliant <a href="http://www.criticallegalthinking.com/?p=1180" target="_blank"><em>Critical Legal Thinking</em></a></p></blockquote>
<p style="text-align: justify;">And I also believe that the mainstream media has made us believe that politicians are not people, and politics is complicated; and made politicians believe that people don’t understand politics, and just aren’t interested.</p>
<p style="text-align: justify;"><span id="more-2046"></span></p>
<p style="text-align: justify;">I believe democracy is better altered, than burned to the ground. But I also believe neither will happen unless the media are forced to sing from our song sheets. I believe that the suffragettes and civil rights movement in the US show that civil disobedience and violence against property have their place in protest.</p>
<blockquote style="text-align: justify;"><p>‘We hypothesise, then, the coming of an era which replaces the bearers of truth (divided unions, political groups with their identifying signs and their banners) with intelligence and shrewdness,’ […] ‘This era will be based on the social possibilities of falsehood, on the technological possibilities resulting from the destruction of rules, on the free exchange of products, simulation, the game, the nonsense, argument, the dream, music.” (written in Italy in the late 70’s) p.130 Sadie Plant <em><a href="http://books.google.co.uk/books?id=GdRDldOlrawC&amp;dq=Sadie+Plant+The+Most+Radical+Gesture&amp;hl=en&amp;ei=Yi4uTaLoL8exhQfIvKCcCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCYQ6AEwAA" target="_blank">The Most Radical Gesture</a></em></p></blockquote>
<p style="text-align: justify;">It’s the spectacle that separates us from our society, and it’s the spectacle that needs to burn, burn in the face of our anger, despair, loss, injury, ecstasy and oblivion.</p>
<blockquote>
<p style="text-align: justify;"><em>don&#8217;t push us back, we&#8217;ve nowhere else to go</em></p>
</blockquote>
<p style="text-align: justify;">And while the bickering and spite bubbling out of the Netroots conference descends past valid points and into two sides of people refusing to listen, while the left of Westminister tries with the best intentions to form the version of their beliefs most palatable to the press, there are people out there taking action.</p>
<p style="text-align: justify;">Tonight <a href="https://twitter.com/pennyred/status/25261091281965058">100 students</a> stormed a lecture by Culture Secretary Jeremy Hunt at a lecture he was delivering at LSE with shouts of ‘we are everywhere’, and people attending the lecture urged him to address them and ‘the concerns we share’ afterwards (<a href="https://twitter.com/pennyred/status/25279730601168896">paraphrasing</a>).</p>
<p style="text-align: justify;">The people of Tower Hamlets have <a href="http://www.facebook.com/photo.php?fbid=178071912233290&amp;set=a.139696312737517.13745.137748819598933">occupied Mulberry Place</a> in protest against council cuts.</p>
<p style="text-align: justify;">And <a href="http://www.facebook.com/event.php?eid=141326309256660">this Friday</a> a dance protest will be held outside the Bank of England. Called on facebook ‘Dance Against the Deficit Lies’ the suggestion is that they would like to be:</p>
<blockquote style="text-align: justify;"><p>“part of something so playful with purpose, that any aggression whatsoever (police kettles or the few protesters who throw stuff) will simply look preposterous.” (from the<a href="http://www.facebook.com/event.php?eid=141326309256660" target="_blank"> facebook event</a>)</p></blockquote>
<p style="text-align: justify;">And I have hope. I am a hopeful person. These actions may not yet shake George Osborne from his sleep at night, they may not even make the news. But they are people standing up, resisting the kettle, resisting the spectacle, and saying ‘I am here to represent my own views’; each action a small end of the once-remove.</p>
<p style="text-align: justify;">This post began in my head as a post about the interesting sparks of methods and ideas that a<a href="http://en.wikipedia.org/wiki/Situationist_International" target="_blank"> situationist</a> might have recognised in the student marches. Not to say that any student may necessarily have heard of them or their part of the student uprising of May ’68. But the situationists, too, saw the spectacle, recognised ways to defeat it – the reclamation of city space, the reforming of the spectacle’s own words against itself.</p>
<p style="text-align: justify;">Many people at the education protests will have seen the Book Bloc (pictured), which has faced the batons with wit, <em><a href="http://en.wikipedia.org/wiki/D%C3%A9tournement" target="_blank">détournement</a></em> and practicality.</p>
<p style="text-align: justify;">Books became shields. They were the opposite of a work of art &#8211; or at least the work of art as the spectacle has conceived it.</p>
<blockquote style="text-align: justify;"><p>“Just as everything which appears in opposition to the spectacle can be brought within it, so everything which appears within spectacular society can be reclaimed by the consciousness which seeks to subvert it.” P.32 Sadie Plant <em><a href="http://books.google.co.uk/books?id=GdRDldOlrawC&amp;dq=Sadie+Plant+The+Most+Radical+Gesture&amp;hl=en&amp;ei=Yi4uTaLoL8exhQfIvKCcCQ&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CCYQ6AEwAA" target="_blank">The Most Radical Gesture</a></em></p></blockquote>
<p style="text-align: justify;">I don’t mean that the situationists offer us any kind of template. But they recognised the tool we have in our ingenuity, our creativity. That with which this world was made, can unmake it.</p>
<p style="text-align: justify;">And to the people bickering online now: stop it. To people complaining that Labour have somehow co-opted your suffering: stop it. To people sitting back feeling powerless: stop it.</p>
<blockquote style="text-align: justify;"><p>The situationists made a point of “rejecting the ‘black-and-white simplification of the class struggle’ [… suggesting instead that] Revolutionary struggles become ‘molecular’; configurations of desires rather than solidarities between people or social groups.” p.124 ibid</p></blockquote>
<p style="text-align: justify;">The voices raised tonight in places where they should not have risen. The people sat in buildings in which they should not be sitting. The people dancing on Friday in space not designed for dancing. These are people rejecting the vision of our society that was built in their name, but not for them.</p>
<p style="text-align: justify;">It’s time to take to the streets, it’s time to dance and bleed and cry and shout, to take the spectacle of politics, of the media, of left vs. lefter, protestors vs. police, and to turn it inside out.</p>
<p style="text-align: justify;">Empty rhetoric? Rhetoric, certainly, this blog post it an unfinished story, why not go outside and fill it up?</p>
<p style="text-align: justify;"><strong>Graffiti, poster, knit banners, make sculptures, dance, perform in the streets, <em>mashup</em>.</strong></p>
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		<title>Arts Cuts: the verdict.</title>
		<link>http://www.hannahnicklin.com/2010/10/arts-cuts-the-verdict/</link>
		<comments>http://www.hannahnicklin.com/2010/10/arts-cuts-the-verdict/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 08:01:25 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
		<category><![CDATA[Update]]></category>
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		<category><![CDATA[arts funding]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1913</guid>
		<description><![CDATA[Image shared by Articulate Matter on Flickr via a Creative Commons License So you may have seen the http://supportthearts.co.uk site that I set up in the run up to the Comprehensive Spending Review (CSR). It was developed in response to my and others&#8217; disappointment with the approach of other campaigns that only approached one side [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" title="cuts puppet run away" src="http://img.skitch.com/20101021-j6m15g4gy4hi55u7ri2wrnqwq2.jpg" alt="cuts puppet run away" width="414" height="333" /></p>
<p style="text-align: center;"><em>Image shared by <a href="http://www.flickr.com/photos/articulatematter/2901265840/" target="_blank">Articulate Matter </a>on Flickr via a Creative Commons License</em></p>
<p style="text-align: justify;">So you may have seen the<a href="http://supportthearts.co.uk" target="_blank"> http://supportthearts.co.uk</a> site that I set up in the run up to the Comprehensive Spending Review (CSR). It was developed in response to my and others&#8217; disappointment with the approach of other campaigns that only approached one side of the debate, and often in an alienating way. Well the Review has passed, and the repercussions of the announced cuts are beginning to emerge. I was asked by <a href="http://www.artsprofessional.co.uk/" target="_blank">Arts Professional </a>to comment on them, and I thought it was worth reproducing my responses here.</p>
<p style="text-align: justify;"><strong>What impact will the cuts to ACE and the DCMS have on the arts infrastructure?</strong></p>
<p style="text-align: justify;">I think that two things are going to suffer most in the light of 29% cuts to ACE, nearly 25% to local government and 100% to non STEM (science, technology, engineering and mathematics) teaching in Higher Education; firstly regional and community theatre – much regional and community theatre relies on investment from local authorities, which facing massive job losses and the pressure to privatise their services will be hard pressed to see the arts as an investment. And secondly: innovation and education; Churchill famously said “without tradition, art is a flock of sheep without a shepherd. Without innovation, it is a corpse.” Cuts to the higher education system and a subsidised arts sector stripped to the bone and forced to rely on private investment will get us both coming and going.</p>
<p style="text-align: justify;"><strong>What&#8217;s your worst fear, your highest hope, and the scenario(s) you think is/are most likely?</strong></p>
<p style="text-align: justify;">My worst fear within the industry is the fetishisation of the 80s ethic. Many people who found the turn towards box-ticking repellant seem to hold up the days of living on a shoe-string, making urgent, simple pieces &#8211; generally whilst living on the dole &#8211; as a paragon of creativity. This is not to say that shoe-string work isn’t valuable, but art and artists are; as a country we should acknowledge that. We also need to acknowledge how such a fiscal environment mean people with caring responsibilities (often women), or from underprivileged backgrounds, find themselves unable to consider making art – we can’t afford to lose those voices.</p>
<p style="text-align: justify;">My greatest hope is that the industry stands tall and we challenge ACE and the community to revise how it thinks about funding art. Just as in the greatest period of national debt the big idea of the welfare state was born – I believe the arts need to think big ideas about how and what we fund. Bureaucracy has its place, but we need to tackle the perception (or reality) that box ticking gets you funding – how people are assessed – how many 100% funding is offered to new innovative work, work with RFOs to work out how best to absorb their cuts and assess them, shift focus to compensate for the greater losses of the regions, move away from the big buildings (the RSC, the ROH and the National could well consider getting their budgets from Tourism) look at digital technology as a cheaper way of doing certain things, and create a nationwise community of mutual assets – space, and expertise – to fill as many gaps as possible. We also need to look into measuring the impact of disinvestment in the arts on the economy and society. Dealing in hard facts is repugnant to some, but they don’t half help when lobbying politicians. The most important thing is to keep art alive (and in all the UK) so that as we lobby and state our case we have something to take forward – not a corpse to resuscitate.<span id="more-1913"></span></p>
<p style="text-align: justify;">I hesitate to suggest what I think is more likely. Having felt incredibly let down by the tone and the content of the &#8216;Big Artist&#8217; run I Value the Arts Campaign I hope that the arts sector can be brave, bold, intelligent, and think beyond status. We need to think outside of the sector, think politician-speak and normal-person, and act innovatively.</p>
<p style="text-align: justify;"><strong>How do you think ACE will/can reconcile its function as an arm&#8217;s length body with the Govt&#8217;s 50% reduction in admin costs order with its duty to fight for and protect the arts? Is there a split between what ACE can/wants to do to cope with its budget cuts and what Govt is demanding of it?</strong></p>
<p style="text-align: justify;">This was a particularly malicious move in the CSR – firstly it sound a lot better to claim only 15% of cuts will effect the ‘front-line’. Secondly, to call for the cuts to affect RFOs in a lesser manner than other investment and the ACE’s internal budget and in a way that is almost wholly unsustainable (what organization can take such a large cut &#8211; with little time to re-structure and transition &#8211; and still work well?) is aimed directly at destabilising the arts sector. Either ACE reduces its function messily and in a highly damaging way, or they go against the government’s stipulation (which they had no right to make) and shift the balance – meaning art-makers and RFOs turn against ACE, and not the government. Project ‘scapegoat’ works just as well with ACE as it does with the Lib Dems shoved onto Newsnight.</p>
<p style="text-align: justify;">How can ACE deal with this? Openness, honesty, and consultation. A bit of the community from my previous answer, combined with a joined-up approach to digital technology might mean ACE can pull through with artists on-side. The way to fuck &#8216;em is to survive.</p>
<p style="text-align: justify;"><em>I didn&#8217;t say the last bit in the AP correspondance, unfortunately it only just occurred to me. My ideas here were particularly informed by conversations with<a href="http://twitter.com/alexanderkelly" target="_blank"> Alex Kelly </a></em><em>and <a href="http://twitter.com/#!/ellinson" target="_blank">Lucy Elinson</a></em><em> &#8211; worth chatting to both.</em></p>
<p style="text-align: justify;"><em>On the subject of community, I&#8217;m hearing whispers of meetings happening across the country, the one I&#8217;ve heard most about was held in the <a href="http://www.shunt.co.uk/" target="_blank">Shunt</a> space in Bermondsey, there was one the same day as the CSR, and more to follow, as soon as I know the date/time/place I&#8217;ll pop it up here. I&#8217;m struggling for being in Leicestershire, but have heard of Leeds and NE meet-ups too, following the #artsfunding hashtag on Twitter is a good plan.</em></p>
<p style="text-align: justify;">I&#8217;d also be interested to know what you think I should do with <a href="http://supportthearts.co.uk" target="_blank">http://supportthearts.co.uk</a>, now? Leave it stand? Develop into a more fully fledged site that could hold details of local meetings like the<a href="http://www.coalitionofresistance.org.uk/" target="_blank"> Coalition of Resistance </a>one? Or something else?</p>
<p style="text-align: justify;"><em>Coda:</em></p>
<p style="text-align: justify;">Wondering what all the fuss is about arts funding? Check out <a href="http://supportthearts.co.uk" target="_blank">http://supportthearts.co.uk</a> and watch the <a href="http://vimeo.com/16015247" target="_blank">video</a> for more on the very real economic and social losses made through arts cuts.</p>
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		<title>TaPRA Murmurings&#8230;</title>
		<link>http://www.hannahnicklin.com/2010/09/tapra-murmurings/</link>
		<comments>http://www.hannahnicklin.com/2010/09/tapra-murmurings/#comments</comments>
		<pubDate>Sun, 12 Sep 2010 16:20:35 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[Image shared by delgaudm on flickr via a creative commons license. I&#8217;ve just returned from the TaPRA (Theatre and Performance Research Association) annual conference in Cardiff. I was there part of the Theatre and Philosophy Working Group, and delivered a joint paper with my supervisor Dan Watt. The first half of the session was a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Anthropomorphic Roots by delgaudm, on Flickr" href="http://www.flickr.com/photos/mydailycommute/19354158/"><img class="aligncenter" src="http://farm1.static.flickr.com/17/19354158_a7a0ce6f93.jpg" alt="Anthropomorphic Roots" width="400" height="266" /></a></p>
<p style="text-align: center;"><em>Image shared by </em><strong><a id="yui_3_1_0_1_12843072434971281" href="http://www.flickr.com/photos/mydailycommute/"><span style="font-weight: normal;"><em>delgaudm</em></span></a><span style="font-weight: normal;"><em> on flickr via a creative commons license.</em></span></strong></p>
<p style="text-align: justify;">I&#8217;ve just returned from the <a href="http://www.tapra.org/" target="_blank">TaPRA </a>(Theatre and Performance Research Association) annual conference in Cardiff. I was there part of the Theatre and Philosophy Working Group, and delivered a joint paper with my supervisor <a href="http://www.lboro.ac.uk/departments/ea/staff/Academic%20Staff/Daniel%20Watt.html" target="_blank">Dan Watt</a>. The first half of the session was a soundwalk I made which can be heard <a href="http://paperwithoutorgans.tumblr.com" target="_blank">over here</a> and the second half two papers that converged. This was my half of the paper. We wanted to provoke discussion on the growing irrelevancies of the &#8216;broadcasting&#8217; conference form, in age that is more like a network, as well as its ability to interrogate performance. We didn&#8217;t aim to provide solutions, but offer a provocation. Following the main part of the conference the working group began to plan an interim event more like a symposium crashed together with game play, both performative and academic&#8230; Read on for more on the provocation</p>
<p style="text-align: justify;"><strong><span style="text-decoration: underline;">A Paper without Organs, or, Detours in Theatre and Thinking</span></strong></p>
<p style="text-align: justify;"><strong> </strong></p>
<blockquote style="text-align: justify;"><p>‘We are in the era of the simultaneous, of juxtaposition, of the near and far, of the side-by-side, of the scattered. We exist in a moment when the world is experiencing, I believe, something less like a great life that would develop through time than like a network that connects points and weaves its skin’ (<em>Foucoult,</em> <em>The Essential Works </em>II, 175) (West-Pavlov  2009, 18)</p>
<p>Christopher Sandberg (2004) […] calls for a different audience theory […] He asserts that in order to fully understand and appreciate a larp [live action role playing game], one must participate in it. This creates a sort of<em> first person audience</em>” (Montola, Stenros and Waern 2009, 54)</p></blockquote>
<p style="text-align: justify;"><span style="text-decoration: underline;">Subtlemobs, Hide and Seek, and the urban environment</span></p>
<p style="text-align: justify;">The performance event is changing, is melding, is mashing up with the new narrative strategies emerging from contemporary digital culture. It is moving into the urban environment, and through an embodied audience. The age of the <em>first person </em>is coming; gaming culture, and the ludic heritage of our childhoods are merging with performative, pedagogical practices and forming the <em>pervasive game. </em></p>
<blockquote style="text-align: justify;"><p>[…] pervasive games are not new human activities. […] Play becomes<em> pervasive</em> only in a modern society that erects boundaries to be pervaded by such games. (Montola, Stenros and Waern 2009, 257)</p></blockquote>
<p style="text-align: justify;">Pervasive games can be defined as play expanded out of traditional performative or ludic space in one or all of three ways; spatially (it moves through everyday space), temporally (it is interacted with throughout everyday time) or socially (it is played with/around the public).</p>
<p style="text-align: justify;">Contemporary life has brought us “the proliferation of spaces whose function seems only to be to facilitate our ‘passing through’” (Buchanan and Lambert 2005, 3-4). Pervasive games oppose this by moving into the streets, <em>inhabiting </em>them</p>
<blockquote style="text-align: justify;"><p>“The act of walking is to the urban system what the speech act is to language”  (McDonough  2004, 290)</p></blockquote>
<p style="text-align: justify;">Hide&amp;Seek is the foremost pervasive gaming company in the UK. Their processes are collective, anyone can design a game, anyone can edit, their events are free to attend, touring ‘Sandpits’ are used to trial – ‘beta-test’ – and improve games, and regular large events and festivals are held where a diverse range of game designers run the most successful.</p>
<p style="text-align: justify;">These games are playful explorations of constructing and re-constructing our selves, powerfully détourn-ing our relationships with the spaces and people around us. They do so in a ubiquitous fashion that the Situationists, those hackers of urban space, would have recognised as revolutionary.<span id="more-1827"></span></p>
<p style="text-align: justify;">Alex Fleetwood of Hide&amp;Seek describes their works as:</p>
<blockquote style="text-align: justify;"><p>A way of getting people to break that unwritten social law of don’t interact with your fellow man, just walk along the city, and be an automaton in your own space (Hide&amp;seek  2007)</p></blockquote>
<p style="text-align: justify;">The game <em>Scoop!</em> arranges three teams into ‘genres’ of journalists; tabloid, broadsheet, and gossip magazine. Armed with small video cameras, each team heads out to film several stories. They get points for stories, certain props, and bonus points if they are able to film other teams. This simple ludic structure belies a thicker connection with the media as narrative construct, and genre outlook.</p>
<p style="text-align: justify;"><em>Vampires </em>is a game to be played at night. There are 3 secret vampires with an array of ‘bite’ cards, 20 villagers, and ‘stake’ and ‘holy water’ cards hidden around a city area. The villagers’ task is to find 15 stake cards, and return them to a ‘safe place’ before the time is up. Villagers who are bitten are handed ‘bite’ cards, and if a villager suspects someone they can throw a torn up holy water card in a participant’s face. The game is frightening to play, you suspect everyone, it re-reveals the fear of walking around city space at night.</p>
<p style="text-align: justify;">These games “<em>transform</em> the way we understand space.” (Montola, Stenros and Waern 2009, 78), but also allow us to recognise the construct of what has gone before, participants – and the spaces in which they play – are unbalanced.</p>
<blockquote style="text-align: justify;"><p>[…] a deliberate act of unbalancing, an unworkable conjunction that ‘forges alliances… according to the circumstances’ (Deleuze 1997b: 256). (Watt 2009, 94)<strong> </strong></p></blockquote>
<p style="text-align: justify;">This is alos the lived-play that the situationsts called for, no longer holed up in sanctioned ‘art space’; this is art, lived.</p>
<blockquote style="text-align: justify;"><p>The role of the “public”, if not passive at least a walk-on, must ever diminish, while the share of those who cannot be called actors but, in a new meaning of the term, “livers,” will increase. (Debord 2004, 47)</p></blockquote>
<p style="text-align: justify;">Pervasive gaming de-territorialises <em>being </em>by placing the subject in immersive or ludic situations and inhabiting our urban u<em>nspace</em>. Pervasive games are the realm in which Deleuze’s</p>
<blockquote style="text-align: justify;"><p>[…] machine of <em>minor</em> literature can give way to a playful environment where thought and words become movement (Watt 2009, 100)</p></blockquote>
<p style="text-align: justify;">The Subtlemob is another, more traditionally narrative-driven pervasive form. Developed by Duncan Speakman, the Subtlemob takes the mass congregation and playful reclamation of the flashmob<a href="#_ftn1">[1]</a> and turns into a kind of <em>first person</em> performance; inhabiting story.</p>
<blockquote style="text-align: justify;"><p>[…] the new space, like new machines, can only be represented in motion (Buchanan, Space in the Age of Non-Place 2005, 19)</p></blockquote>
<p style="text-align: justify;"><em>As if it Were the Last Time</em> is a Subtlemob for two. Participants congregate in a designated street, and at specified time play an mp3. Instructions, sounds, and stories inhabit them as they drift around the space. The narrative is not Aristotlean, rather more like a collage. You are asked to find places that feel natural to you, where you feel safe or uncomfortable, to look at the tops of building and in the faces of passersby; to change direction in return for eye contact, and to enact a small moment of intimacy. The piece ends with a dance, suddenly a street that was seemingly contained just two conspirators is full of laughing, dancing people.</p>
<p style="text-align: justify;">Speakman’s first-person audience presents a deterritorialisation of the self.</p>
<blockquote style="text-align: justify;"><p>[…] the process whereby the very basis of one’s identity, […] is eroded, washed away like the bank of a river swollen by floodwater – immersion. (Buchanan, Space in the Age of Non-Place 2005, 23)</p></blockquote>
<p style="text-align: justify;">At the same time as video games are becoming a dominant entertainment form, social media sees brand, identity, and play becoming re-constructed, integral; a kind of digital prosthesis. The Subtlemob uses immersion to construct a piece of performance out of the shards of our selves. Briefly, you are wholly in a place you would normally pass through, fragmented.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">Audience Centrism and Coney</span></p>
<p style="text-align: justify;">These processes are happening in more conventional theatre-spaces too. As in <em>A Small Town Anywhere</em> by The Agency of Coney.</p>
<blockquote style="text-align: justify;"><p><em>Coney itself plays like a game of secret society, with members taking codenames in chapters […] all over the world. […] This secret society is led by RABBIT<a href="#_ftn2">[2]</a>. Anyone who is game can join. (Coney n.d.)</em></p></blockquote>
<p style="text-align: justify;">A Small Town Anywhere, performed in 2009, was devised over two years with Battersea Arts Centre as part of their ‘Not for Me, Not for You, but for Us’ festival.</p>
<blockquote style="text-align: justify;"><p>The show has its roots in a French film called Le Corbeau (The Raven) about a mysterious poison-pen writer plaguing a nameless French village. Made by Henri-Georges Clouzot in 1943, it was a covert critique of Nazi-occupied France, in which countless people were denouncing their neighbours to the authorities by letter. (Gardner 2009)</p></blockquote>
<p style="text-align: justify;">The piece for roughly 30 people is set in a small, ordinary town represented by an space in the BAC theatre. Participants go about their assumed daily lives until the postal service (a series of pigeon holes populated by messages handed to the postman/woman each day) reveals that a suspicious character, ‘Raven’, seems to know too much of the townspeople’s secrets. These secrets, and the townspeople’s characters are worked out in advance. The task of the piece is to discover and cast out the nefarious ‘Raven’. Accusations are made, and at the end, a trial is held; the person found guilty banished.</p>
<blockquote style="text-align: justify;"><p>[…] because there is no audience in a traditional sense, all social anxiety […] quickly evaporates. I play it as if it’s real – and that’s exactly how it feels. For two hours, I lose myself in the show. (ibid)</p></blockquote>
<p style="text-align: justify;">The placing of the participant at the heart of the world-constituting process embodies the ease with which worlds are created, and crucially, destroyed. This is a profoundly pedagogical and political act, indeed, as Andy Field says:</p>
<blockquote style="text-align: justify;"><p>Politics is as much about form as it is about content. It is a way of doing things. Interpersonal relationships, the structure of our communities, our reading of and relationship to the place we inhabit. How we understand our <em>being in the world</em>. (Field, Playing Games 2010)<em> </em></p></blockquote>
<p style="text-align: justify;">Through the disequilibrium produced by the first-person audience, the experience of theatre itself is <em>minorized</em>.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">Games and art</span><em> </em></p>
<blockquote style="text-align: justify;"><p>‘We are reminding ourselves of what, unexperienced and unthought, underlies our familiar and therefore outworn notion of truth […]’ (PLT: 52) (Clark 2002, 22)</p></blockquote>
<p style="text-align: justify;">The mashup of play and art found at the heart of pervasive gaming and interactive performance offers the tools with which we can de- and reconstruct our space and selves.</p>
<blockquote style="text-align: justify;"><p>[…] the art work is not just something that comes into the open, next to other things, it changes the Open in which it appears. (Clark 2002, 44)</p></blockquote>
<p style="text-align: justify;">In a way, the inscription of these stories upon the bodies of their participants are a form of lived philosophy, that which Heidegger’s strained language, and Deleuze’s painful schizo yearnings failed to achieve. It is truly about movement, the playing, and not the final destination. ‘Passage through, not direction towards’ (Watt 2009, 94)</p>
<p style="text-align: justify;">As the ‘postdramatic performance event manifests itself in increasingly diverse and localised forms’<a href="#_ftn3">[3]</a>, one must question the ability of academia, as it is currently constructed, to interrogate, understand, or even represent it.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">The process of the academy and the process of making performance</span></p>
<blockquote style="text-align: justify;"><p>The theatre of the future does not achieve itself. It is a movement. It is <strong>a</strong> mode of being that is in process. It is characterised most notably as having no place in which to dwell because it no longer finds its home in the theatre. (Watt 2009, 93)</p></blockquote>
<p style="text-align: justify;">Academia needs to acknowledge the growing irrelevancy of its modes and methods of presentation, both in the context of a hyper-connected, levelling and wiki-culture world, and in the context of performance which is returning to play, to the language of dialogue.</p>
<blockquote style="text-align: justify;"><p>Theatre is live, handmade – reactive, ephemeral, messy. It is at its best when it shows its workings, when it acknowledges the processes that went into making it: the conversations, the long walks, the ideas, the wrong turns, the moments of improbable luck. It&#8217;s when this happens that theatre becomes not just art, not just entertainment, but a dialogue (Field, Forest Fringe Diary: Doing Theatre, Bristol  Fashion 2009)</p></blockquote>
<p style="text-align: justify;">This process is also true of academic thought; to acknowledge only the destination is to fail.</p>
<p style="text-align: justify;">But that’s OK.</p>
<blockquote style="text-align: justify;"><p>Each failure is a masterpiece, a branch of the rhizome. (Deleuze and Guattari 1986: 38-39) (Watt 2009, 98)</p></blockquote>
<p style="text-align: justify;">We simply need to find ourselves another way.</p>
<p style="text-align: justify;">There is a form of conference emerging from the digital world – the unconference. The unconference is about dialogue, there are no speakers, only provocations. Groups of attendees will discuss, share, move to different tables, join different discussions. Attendees become participants; the monologue, a dialogue.</p>
<p style="text-align: justify;">The process has its shortcomings, discussions repeat themselves, and often contain less rigour and depth. They are not necessarily our solution, but they are a recognition that the conference form, as it stands, is not suited to the truth of our processes, or the worlds which they now attempt to explore.</p>
<blockquote style="text-align: justify;"><p>[…] as games continue to grow larger and more important, they will [… force] us to rethink the categories of creator, audience, and work that currently structure our thinking. Instead of becoming a new globally dominant form of message sending and receiving, they will shift our focus away from the idea of broadcasting […] to a new way of thinking about meaning–creation that is more like a network, like a conversation from which meanings emerge. (Montola, Stenros and Waern 2009, 248)</p></blockquote>
<p style="text-align: justify;">
<h3 style="text-align: justify;"><span style="text-decoration: underline;">Works Cited<br />
<span style="font-weight: normal; -webkit-text-decorations-in-effect: none; font-size: 13px;"> </span></span></h3>
<h3 style="text-align: justify;"><span style="font-weight: normal; font-size: 13px;">Buchanan, Ian. “Space in the Age of Non-Place.” In <em>Deleuze and Space</em>, by Ian Buchanan and Gregg Lambert. Edinburgh: Edinburgh University Press, 2005.</span></h3>
<p style="text-align: justify;">Buchanan, Ian, and Gregg Lambert. <em>Deleuze and Space.</em> Edinburgh: Edinburgh University Press, 2005.</p>
<p style="text-align: justify;">Clark, Timothy. <em>Martin Heidegger.</em> London: Routledge, 2002.</p>
<p style="text-align: justify;">Coney. <em>The Society.</em> http://youhavefoundconey.net/secretsociety.html (accessed September 3, 2010).</p>
<p style="text-align: justify;">Debord, Guy. “Report in the Construction of Situations.” In <em>Guy Debord and the Situationist Internatinal</em>, edited by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">Field, Andy. <em>Forest Fringe Diary: Doing Theatre, Bristol Fashion.</em> 27 August 2009. http://www.guardian.co.uk/culture/2009/aug/27/forest-fringe-diary-bristol (accessed September 3, 2010).</p>
<p style="text-align: justify;">Field, Andy. <em>Playing Games.</em> 20 February 2010. http://www.connected-uk.org/join-the-conversation/playing-games/ (accessed March 16, 2010).</p>
<p style="text-align: justify;">Gardner, Lyn. <em>Join in the Murder Game and Battersea Arts Centre.</em> 19 October 2009. http://www.guardian.co.uk/stage/2009/oct/19/murder-game-battersea-arts-centre (accessed September 3, 2010).</p>
<p style="text-align: justify;">Hide&amp;seek. “Hide and Seek documentary.” <em>YouTube.</em> Edited by Mike Tamman. Alex Fleetwood. 25 11 2007. http://www.youtube.com/watch?v=FMz7WA01aC4&amp;feature=player_embedded (accessed 5 3, 2010).</p>
<p style="text-align: justify;">McDonough, Tom. “Situationist Space.” In <em>Guy Debord and the Situationist International</em>, edited by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">Montola, Markus, Kaakko Stenros, and Annika Waern. <em>Pervasive Games.</em> Massachusetts: Morgan Kaufmann, 2009.</p>
<p style="text-align: justify;">Trueman, Matt. <em>Review: A Small Town Anywhere, Battersea Arts Centre.</em> 27 October 2009. http://carouseloffantasies.blogspot.com/2009/10/review-small-town-anywhere-battersea.html (accessed September 3, 2010).</p>
<p style="text-align: justify;">Watt, Daniel. “Performing, Strolling, Thinking: From Minor Literature to Theatre of the Future .” In <em>Deleuze and Performance</em>, edited by Laura Cull, 91-101. Edinburgh: Edinburgh University Press, 2009.</p>
<p style="text-align: justify;">West-Pavlov, Russell. <em>Space in Theory, Kristeva, Foucault, Deleuze.</em> New York: Rodopi, 2009.</p>
<p style="text-align: justify;"><strong><span style="text-decoration: underline;">Creative commons tracks used and works cited in the soundwalk:</span></strong></p>
<p style="text-align: justify;">‘once a living sea’ by cellodreams, shared via a creative commons license at <a href="http://soundcloud.com/cellodreams/once-a-living-sea">http://soundcloud.com/cellodreams/once-a-living-sea</a></p>
<p style="text-align: justify;">‘bell tolls’ by cellodreams, shared via a creative commons license at <a href="http://soundcloud.com/cellodreams/bell-tolls">http://soundcloud.com/cellodreams/bell-tolls</a></p>
<p style="text-align: justify;">‘It Felt Weird’ by Valiska, shared via a creative commons license at <a href="http://soundcloud.com/valiska/it-felt-weird">http://soundcloud.com/valiska/it-felt-weird</a></p>
<p style="text-align: justify;">Artaud, Antonin (1975) <em>To Have Done with the Judgement of God</em>, trans. Clayton Eshleman and Norman Glass, <em>Sparrow 34</em>, July 1975, (no pagination).</p>
<p style="text-align: justify;">Bataille, Georges (1985) <em>Visions of Excess: Selected Writings, 1927-1939</em>, ed. Allan Stoekl (Minneapolis: University of Minnesota Press)</p>
<p style="text-align: justify;">Beckett, Samuel (1979) <em>The Beckett Trilogy: Molloy, Malone Dies, The Unnamable</em>, Picador: London.</p>
<p style="text-align: justify;">Deleuze, Gilles (1997a) <em>Difference and Repetition</em>, trans. Paul Patton, Athlone Press: London.</p>
<p style="text-align: justify;">Deleuze, Gilles (1997b) ‘One Less Manifesto’ in <em>Mimesis, Masochism, and Mime. The Politics of Theatricality in Contemporary French Thought</em>. Ed. Timothy Murray. Ann Arbor: University of Michigan Press, pp. 239-258.</p>
<p style="text-align: justify;">Deleuze, Gilles and Guattari, Félix (1994) <em>What is Philosophy?</em>, trans. Hugh Tomlinson and Graham Burchell, Columbia University Press: New York.</p>
<p style="text-align: justify;">Heidegger, Martin (1993) ‘Building, Dwelling, Thinking’ in <em>Basic Writings</em>, ed. David Farrel Krell, London: Routledge, pp. 347-363.</p>
<p style="text-align: justify;">
<hr style="text-align: justify;" size="1" />
<p style="text-align: justify;"><a href="#_ftnref">[1]</a> The mass congregation of people without warning, united in some form of action. The roots of it as political device can be traced back to the absurd actions of the Orange Alternative Happenings in 1980s Communist Poland, the form is typically now more mundane, and is being heavily colonised by the commercial world.</p>
<p style="text-align: justify;"><a href="#_ftnref">[2]</a> Rabbit here could be seen as a direct nod to the term coined by game designers describing the beginning of a game as an invitation to fall down Alice’s rabbit hole Markus Montola, Kaakko Stenros and Annika Waern, <em>Pervasive Games</em> (Massachusetts: Morgan  Kaufmann, 2009)..</p>
<p style="text-align: justify;"><a href="#_ftnref">[3]</a> As per the abstract for this paper.</p>
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		<title>Three Shorts.</title>
		<link>http://www.hannahnicklin.com/2010/09/three-shorts/</link>
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		<pubDate>Wed, 01 Sep 2010 12:56:24 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[These are three short pieces which appear in the half hour soundwalk I&#8217;m working on for the joint paper I&#8217;m currently working on. There&#8217;s a bit more information on the intent of the piece here. The sound work is currently finding itself structured around little snippets of story, all with the idea of looking at [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"> </span></p>
<p><img class="aligncenter size-medium wp-image-1823" title="IMG_3140" src="http://www.hannahnicklin.com/wp-content/uploads/2010/09/IMG_3140-300x300.jpg" alt="It's a tree" width="300" height="300" /></p>
<p style="text-align: justify;">These are three short pieces which appear in the half hour soundwalk I&#8217;m working on for the joint paper I&#8217;m currently working on. There&#8217;s a bit more information on the intent of the piece <a href="http://www.hannahnicklin.com/2010/08/calling-all-cardiff-ians/" target="_blank">here</a>. The sound work is currently finding itself structured around little snippets of story, all with the idea of looking at things as they are, without the way that expectation dulls them. As <a href="http://www.google.co.uk/search?sourceid=chrome&amp;ie=UTF-8&amp;q=uncovering+heidegger#hl=en&amp;&amp;sa=X&amp;ei=yUp-TPfvIJac4AaTwoz-Dw&amp;ved=0CBQQBSgA&amp;q=uncovering+heidegger&amp;spell=1&amp;fp=fc6df0d4bd66cbfb" target="_blank">some philosophers</a> might say, &#8216;un-covering&#8217;.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about thinking</span></p>
<p style="text-align: justify;">You sit for days getting angrier and angrier at yourself. You speak sharply to your loved ones over the phone, you rearrange days with more and more unlikely workloads and cancel days off. You stop replying to emails, you fall asleep reading books and dream fitfully of not being able to speak. You feel like your eyes are swimming in vinegar and sand. And then, suddenly, you crack. You pull on you shoes, and a battered old coat, and you go for a walk.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about walking</span></p>
<p style="text-align: justify;">You realise that you have not breathed fresh air for days. The air feels cool in your lungs. Reminds you of the first scent of winter on cold Autumn dawns. A fine mist of rain falls on your forehead, like the spray of the sea. You walk, and you realise that you have had your jaw clenched. You drift, and you notice the leaves beginning to litter the ground. You walk, and it is the movement that is important, the being-there, in context. Your forehead unwrinkles, and you close your eyes. Your mind is blissfully clear, no longer scrunched up as if un-vigilant, an important piece of knowledge could fall out your ears. You find yourself at home, walk through the door, you turn off the internet, and write 3000 words. It took a week, but also, half a day. Time skitters by. You call your loved ones and apologise.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about thought</span></p>
<p style="text-align: justify;">There are people we send out, like scouts, into the darkness. They cannot see where they are going, they stub their toes, and walk into walls, but eventually, they know enough to construct a map. These people sometimes meet up, to discuss what they have found, and hopefully make the maps fuller; but instead of talking of the mistakes they made, and thet hings they felt on their way, they talk of the strength of their lines, and the certainty of the lettering on their drawings.</p>
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		<title>After Images</title>
		<link>http://www.hannahnicklin.com/2010/07/after-images/</link>
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		<pubDate>Sun, 18 Jul 2010 21:14:29 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[See above (or click here) for images taken of The Smell of Rain Reminds Me of You by my lovely friend Rowena Scott, and see: http://twitter.com/thederminator/status/18781755974 http://twitter.com/danpyt/status/18778361379 http://twitter.com/fribbletheatre/status/18777877251 http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of for some interesting reflection and nice things said about it, although there are critical things to say about it too (and nice polite people are less [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="319" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2F&amp;set_id=72157624405673117&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="319" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2F&amp;set_id=72157624405673117&amp;jump_to="></embed></object></p>
<p style="text-align: justify;">See above (or <a href="http://www.flickr.com/photos/hannahnicklin/sets/72157624405673117/detail/" target="_blank">click here</a>) for images taken of <a href="http://rainreminds.tumblr.com/" target="_blank">The Smell of Rain Reminds Me of You </a>by my lovely friend Rowena Scott, and see:</p>
<p><a href="http://twitter.com/thederminator/status/18781755974" target="_blank">http://twitter.com/thederminator/status/18781755974</a> <a href="http://twitter.com/danpyt/status/18778361379" target="_blank">http://twitter.com/danpyt/status/18778361379</a> <a href="http://twitter.com/fribbletheatre/status/18777877251" target="_blank">http://twitter.com/fribbletheatre/status/18777877251</a> <a href="http://twitter.com/fribbletheatre/status/18777877251" target="_blank"></a><a href="http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of" target="_blank">http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of</a></p>
<p style="text-align: justify;">for some interesting reflection and nice things said about it, although there are critical things to say about it too (and nice polite people are less likely to direct those responses at you). I&#8217;d call it 65% successful, which I reckon is not too bad for the first test of a piece that so directly involves an audience. Blog post and video to follow, as well as other posts long overdue, over this coming week or two.</p>
<p style="text-align: justify;">The cast (touch wood) should come off my arm on Tuesday, so I will be trying to use it more to get back in the swing of typing. I have my first year progress panel this Friday, a kind of mock (and much nicer) viva that means I can move onto my second PhD year, so some of them might come after that, but either way I intend to begin to get caught up on write-y things again.</p>
<p style="text-align: justify;">You have been warned.</p>
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		<title>Rain Rain, Come Again.</title>
		<link>http://www.hannahnicklin.com/2010/05/rain-rain-come-again/</link>
		<comments>http://www.hannahnicklin.com/2010/05/rain-rain-come-again/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:17:17 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Creative]]></category>
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		<description><![CDATA[http://walkwith.tumblr.com Just squeaking in a blog post at the last moment to keep to my &#8216;at least 4 a month&#8217; quota. Lots has happened this month, Mayfest took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://skitch.com/hannahnicklin/dgytg/walk-with-me"><img class="aligncenter" src="http://img.skitch.com/20100531-8e3upbk898rqyjgnjgm3s76xwn.preview.jpg" alt="Walk With Me" /></a></p>
<p style="text-align: center;"><a href="http://walkwith.tumblr.com" target="_blank">http://walkwith.tumblr.com</a></p>
<p style="text-align: justify;">Just squeaking in a blog post at the last moment to keep to my &#8216;at least 4 a month&#8217; quota. Lots has happened this month, <a href="http://www.mayfestbristol.co.uk/" target="_blank">Mayfest</a> took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of the fore-planning (I actually have the next two and a bit years planned out, which is an unusual combination of reassuring and scary). I&#8217;ve also released a first foray into soundwalk style storytelling to the general public, and agreed to and submitted an abstract for a joint paper on the inefficiencies of the academic conference in representing performative thoughts for a <a href="http://www.tapra.org/" target="_blank">TaPRA</a> conference in September&#8230; That&#8217;s written better in the actual abstract. So a busy month, though I really do intend to do a run down of my experiences at Mayfest sometime soon, promise.</p>
<p style="text-align: justify;">The image above is from the soundwalk I&#8217;ve released, check it out at <a href="http://walkwith.tumblr.com" target="_blank"><span style="color: #000000;">http://walkwith.tumblr.com</span></a> &#8211; all it requires is an mp3 player, 10 minutes, and some rain. I would really appreciate any feedback you have &#8211; either in text/audio/image/video form via <a href="http://walkwith.tumblr.com/submit" target="_blank"><span style="color: #000000;">the site</span></a>, <a href="http://twitter.com/hannahnicklin" target="_blank"><span style="color: #000000;">Twitter</span></a>, or even posting me handwritten/collected things (as <span style="color: #000000;"><a href="http://s3.amazonaws.com/twitpic/photos/full/107127091.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;Expires=1275322795&amp;Signature=EFxi2b%2BLqUjPwKaklrOmJJQeO6w%3D" target="_blank">some people have</a></span>). It&#8217;s my first experiment in the form, and at the moment is a bit like a monologue-with-interactive-bits than something that might be called truly interactive or player-as-protagonist driven. I shall have to get working with the second-person referential, I think. I&#8217;ve also got plans to play with binaural audio &#8211; to develop a real 3D feeling with the headphones. You can hear some really good examples of where that can lead at<a href="http://www.papasangre.com/" target="_blank"><span style="color: #000000;"> Papa Sangre&#8217;s house</span></a>, the audio storytelling is there described as a &#8216;video game without video&#8217;. Make sure you wear headphones when listening. I&#8217;m getting some mic&#8217;d up ear buds and a cheap minidisc player (from Twitter, the lovely <a href="http://twitter.com/daveisanidiot" target="_blank">@daveisanidiot</a>) to experiment with that. My<a href="http://twitter.com/LNicklin" target="_blank"> brother</a> (trained sound engineer if you&#8217;re hiring/have intern work/want someone to hold a boom mic whilst<a href="http://www.youtube.com/watch?v=vPe21k7u1oY&amp;feature=youtube_gdata" target="_blank"> BREAKING WOOD</a>) is also going to help out, so more technical stuff and higher quality hopefully forthcoming.</p>
<p style="text-align: justify;">These experiments are all eventually leading towards the ideas I have for the currently quite cryptic <a href="http://umbrellaproject.co.uk" target="_blank"><span style="color: #000000;">Umbrella Project</span></a> (no <a href="http://images2.layoutsparks.com/1/164586/umbrella-corp-t5-shade.jpg" target="_blank">zombies</a> involved), which I&#8217;m trying to secure some funding before lift-off. If you know of any funds, grants, or tech/web/music support-in-kind that might be out there and interested in being involved in a country-wide pervasive storytelling experiment, let me know. You can follow the Umbrella Project on Twitter<a href="http://twitter.com/UmbrellaProject" target="_blank"><span style="color: #000000;"> here</span></a>, and if you have £8,000 (I have a fully costed and sensible budget and everything) you wanted to throw at me, please do!</p>
<p style="text-align: justify;">Finally, as June arrives and July seems much closer than it did in May, I&#8217;m beginning to think about what I might talk about at <a href="http://www.amiando.com/shift_happens.html" target="_blank"><span style="color: #000000;">Shift Happens</span></a> on the 5th and 6th. Shift Happens is an industry (as opposed to academic) conference about arts, learning and digital technology, and there are some really big speakers from places like 4ip, The Guardian, and the National Theatre also up there, so I&#8217;m trying to work out how I can best fit in. I suspect I&#8217;m there as a passionate loud-mouth and blogger before I am an academic, but I do feel like the dialogue needs to move on from &#8216;you should be using/interested in tech&#8217;, &#8216;but it&#8217;s scary/time consuming/too hard/not monetarily justifiable&#8217;. Perhaps a focus on the harder times that are upcoming with regards to the Tory-Lib Dem <a href="http://www.hannahnicklin.com/2010/05/gesture-politics-and-the-arts/" target="_blank"><span style="color: #000000;">arts cuts</span></a>. I&#8217;ll have a think about that. And if you think I have a particular clear message that I&#8217;ve hitherto missed, do let me know, very welcome!</p>
<p style="text-align: justify;">Merry Bank Holiday Weekend. And if any of you are off to the <a href="http://www.roughbeatsfestival.co.uk/index.html" target="_blank">Rough Beats Festival </a>next weekend, find me and say &#8216;hi&#8217;. I may even say &#8216;hi&#8217; back.</p>
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		<title>My First Paper</title>
		<link>http://www.hannahnicklin.com/2010/03/my-first-paper/</link>
		<comments>http://www.hannahnicklin.com/2010/03/my-first-paper/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 11:00:49 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[Twitter strikes again! This time one of the postgrad organisers at  the Theatre and Performance Research Association spotted me on Twitter, found my blog and invited me to submit a paper to their Dealing with the Digital symposium. They&#8217;ve kindly agreed to let me post my proposal here. I&#8217;ll be writing the paper over the next [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Twitter strikes again! This time one of the postgrad organisers at  the <a href="http://www.tapra.org/" target="_blank">Theatre and Performance Research Association</a> spotted me on Twitter, found my blog and invited me to submit a paper to their <a href="http://www.tapra.org/postgraduate-committee.html" target="_blank">Dealing with the Digital</a> symposium. They&#8217;ve kindly agreed to let me post my proposal here. I&#8217;ll be writing the paper over the next 2 weeks, and no doubt will blog some of my thoughts/conclusions along the way. Enjoy:</p>
<p style="text-align: center;">Proposal for a 10 minute paper at</p>
<p style="text-align: center;"><strong>DEALING WITH THE DIGITAL</strong><strong></strong></p>
<p style="text-align: center;"><strong>TaPRA Postgraduate Symposium</strong><strong></strong></p>
<p style="text-align: center;"><strong>10 – 5.30, 20</strong><strong>th</strong><strong> March 2010</strong>, Bedford Square, London</p>
<p style="text-align: center;"><strong>The Player as Political.</strong></p>
<p style="text-align: justify;">The video game ethic of player-as-protagonist is beginning to influence mainstream non-digital approaches to narrative. In theatre this is seen in the emerging popularity of interactive forms pioneered by companies such as Blast Theory, and current being popularised by Pervasive Gaming companies such as Hide and Seek and the mp3 or locative technology driven soundwalks of Duncan Speakman and Subtlemob.  This paper examines the root of the current drive towards total and pervasive performative immersion, and how we can tackle the traditional problems of immersion that are suffered by video games and other escapist narratives – a loss of political power, objectivity and community experience – within a theatrical context. This paper investigates the ethical implications of suspending the weight of disbelief in one person, and suggests that in hyperlocal performance, and a new world of fractured, multi-facet identities, gentler tactics are necessary, and locative and site-responsive aspects are the best way of preserving the political power of theatre within an individualist context.</p>
<p style="text-align: center;"><strong>Hannah Nicklin</strong></p>
<p style="text-align: justify;"><strong><span style="font-weight: normal;">Hannah Nicklin is a first year PhD student at Loughborough University. Her research interests include questions of theatre and digital technology, with a particular focus on selfhood and storytelling in a digital age. She has spoken at Nottingham Trent and Leeds Met universities on new narrative forms and social media for theatre companies, drawing on her work with Foursight Theatre and Theatre Writing Partnership. She maintains a blog at hannahnicklin.com, pieces of which have been reproduced by the Telegraph, Subtext Magazine, and the Arts Council, and she will be speaking at the <em>Shift Happens</em> UK arts, learning and tech conference in Summer 2010. Hannah is also a playwright, her most recent work <em>Awake </em>– the story of a gamer meeting her avatar -<em> </em>will be performed at Theatre503 this March.</span></strong></p>
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		<title>The Situationists, Phenomenology and Pervasive Gaming: New Narrative Strategies.</title>
		<link>http://www.hannahnicklin.com/2010/01/the-situationists-phenomenology-and-pervasive-gaming-new-narrative-strategies/</link>
		<comments>http://www.hannahnicklin.com/2010/01/the-situationists-phenomenology-and-pervasive-gaming-new-narrative-strategies/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 17:49:47 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1330</guid>
		<description><![CDATA[This piece of writing represents the spaces, ideas and places I&#8217;ve been thinking on throughout the first 3 months of my PhD. The next 6 months will be made of thinking deeper into the ideas covered in this piece, and working on a creative project exploring the same aspects. Please respect the IP of this [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">This piece of writing represents the spaces, ideas and places I&#8217;ve been thinking on throughout the first 3 months of my PhD. The next 6 months will be made of thinking deeper into the ideas covered in this piece, and working on a creative project exploring the same aspects. Please respect the IP of this content. It&#8217;s protected by a <a href="http://creativecommons.org/licenses/by-nc-nd/2.0/uk/" target="_blank">CC license</a>.</p>
<p style="text-align: center;"><img title="Duncan Speakman" src="http://www.pmstudio.co.uk/files/images/duncan-speakman-image_0.jpg" alt="Duncan Speakman" width="319" height="258" /></p>
<p style="text-align: center;"><em><a href="http://www.pmstudio.co.uk/files/images/duncan-speakman-image_0.jpg">click for source</a></em></p>
<blockquote>
<p style="text-align: justify;">In scattered and barely noticed ways, the desire to construct one’s own life was shaping the twentieth century (McDonough 2004, 10)</p>
</blockquote>
<blockquote>
<p style="text-align: justify;">Another key &#8217;09 [theatre] trend was the removal of performers from performances altogether. Whether directed by headphones or left to negotiate for themselves in shows like Coney&#8217;s Small Town Anywhere, increasingly the spectator was becoming the spectacle. (Haydon 2009)</p>
</blockquote>
<p style="text-align: justify;">From 1957-69 a new radical reading of the commodification of western capitalist society emerged. The situationists, born out of the fiery nihilism of the Dadaists and the irreverent playfulness of the Surrealists cast their gaze over society and saw:</p>
<blockquote>
<p style="text-align: justify;">That the alienation which in the nineteenth century was rooted in production had, in the twentieth century, become rooted in consumption. Consumption had come to define happiness and to suppress all other possibilities of freedom and selfhood. […] Everyone was first and foremost a member of an economy based on commodities” (McDonough 2004, 3)</p>
</blockquote>
<p style="text-align: justify;">The situationists identified a transition from the Marxist state of alienation, to a once-removed state of spectacular illusion. This ‘spectacle’ transformed every inch of our lives into an empty capitalist dream, maintained through the mutation of desires into needs. However the situationists believed that the image of society <em>as it is</em> was still intact behind the spectacle, and so they set about attempting to break the illusion.</p>
<blockquote>
<p style="text-align: justify;">“Just as the nineteenth century revolutionary theory arose out of philosophy” –out of Marx’s dictum that philosophy, having interpreted the world, must set about changing it – now one had to look to the demands of art (McDonough 2004, 11)</p>
</blockquote>
<p style="text-align: justify;">The situationists saw art as the solution &#8211; an art practised by every member of society, an art that ceased to be art and became a continually revised <em>way of seeing</em>.  The situationists (though they didn’t credit it) were summoning the phenomenological ‘bracketing’ aspect of art:</p>
<blockquote>
<p style="text-align: justify;">Phenomenologists like to pick objects up with their minds, so to speak, and turn them around, examining them from all sides. This cannot be accomplished by viewing them frontally as they are embedded in the rest of the experiential world &#8211; hence bracketing (Roach 1992, 354)</p>
</blockquote>
<p style="text-align: justify;">This bracketing aspect &#8211; or <em>epoché –</em> that art provides is at the root of its ability to reveal the spectacle.</p>
<p style="text-align: justify;"><span id="more-1330"></span></p>
<p style="text-align: justify;">Art was at the root of the situationists’ calls for reclamation of public space and leisure time, they intended to use it to deconstruct the spectacular way of seeing, and reconstruct playful new ways of being. The tools which the situationists put forward were the <em>détournement</em> and the <em>dérive. </em>The <em>détournement</em> worked within the spectacle to highlight and ridicule the way it presented itself, this was a radical (though playful) reclamation of news footage, advertising, as well as the ridiculing of stars, celebrity and subversion of print material from popular culture.</p>
<p style="text-align: justify;">The situationists also promoted a kind of<strong> </strong><em>unitary urbanism</em>, they wanted each individual to augment their own environment; to take it and twist it, to reveal spaces as space, and not a means-to-an-end, a journey to work, the supermarket, a transaction in time. They wanted to reclaim architecture and urban space by subverting its use and design, and to also rediscover it as a place in its own right. They proposed this be done through the<em> dérive</em>. Reclaiming being-oriented rather than commodity-oriented experiencing of space.</p>
<p style="text-align: justify;">The Situationists burned brightly and rapidly. They were radical, didactic, and sought revolution – a revolution built on the reclamation of our individual selves from the spectacle of capitalist society. They<strong> </strong>recognised that the political function of the arts is to provide people with a vision of the way the world is constructed, and they offered tools to rebuild it in our image. Their ideas reached their culmination with the events of May 1968, but</p>
<blockquote>
<p style="text-align: justify;">If the situationist idea of general contestation was realized in May 1968, the idea also realized its limits. The theory of the exemplary act […] may have gone as far as such a theory or such an act can go.” (McDonough 2004, 18)</p>
</blockquote>
<p style="text-align: justify;">However their tools are still useful to us. With the advent of the 21<sup>st</sup> century we find ourselves in a new “‘era of the spectacle’ where the site of power has shifted from the exterior screens of simulation to the interior body of the material subject.” (Causey 2006, 179) We are now living in an era of embeddedness.</p>
<blockquote>
<p style="text-align: justify;">Technologized cultural systems resist simulating signs of the real to mask the real and instead practice a technique of embeddedness […] which draws attention to a reconstructed material <em>truth </em>and ocular proof that seeks to coerce through a type of <em>shock and awe.</em> The strategy of simulation and spectacle has been extended and fundamentally altered. The linked performances of terror, war, propaganda and consumerism have not fully abandoned the strategies of illusory simulation, but have instead complicated their operation with an image regime and the bodily presence of a material embeddedness. (Causey 2006, 151)</p>
</blockquote>
<p style="text-align: justify;">The example drawn by Causey contrasts the illusion of Gulf War I – of cut together clips, narrators, and news packages – to the rolling <em>embedded </em>coverage of Gulf War II. ‘This is happening <em>now’,</em> the spectacle says, ‘there is no room for editing or cutting, we use embedded reporters, there is no room for simulation; <em>this </em>is reality’. In this age of celebrity and self-deluding X factor hopefuls, we no longer only find our desires maintained as needs, we find our dreams regulated too. This corruption of the data-flow of contemporary life extends beyond ‘reality TV’ to 24-hour rolling news, the advent of the ‘real-time’ and ‘social’ web. We are led to believe that the data we receive is live, uncut, and<em> true</em>. Through these tools the spectacle embeds itself in our lives. And in our Technoculture capitalism has a new currency: information. Facebook, Google, Youtube, <em>we</em> are now data packages, not only are we consumers, but we are consumed. It is the ‘interior body of the material subject’ where the battle for subjectivity must now be fought, in our selves.</p>
<p style="text-align: justify;">A heavy task indeed, and a harder one as the remnants of reality are fundamentally altered rather than hidden by the spectacle. But we have a fight-back on our hands. The advent of the social-political online world, the wiki, and the prevalence of online gaming, also points towards a trend in narrative consumption and rebellion – this is the player as protagonist, everyone as editor, this is a gasp, a cry, a demand for the opportunity for us to eschew our bit-parts in the spectacle. To take control, to remake our selves, our surroundings, our ways of seeing.</p>
<p style="text-align: justify;">This is the movement from audience to participant.</p>
<blockquote>
<p style="text-align: justify;">A new way of being is starting to emerge, it is <em>imperative</em> to bring the arts to that world to report from it. (Thompson 2009)</p>
</blockquote>
<p style="text-align: justify;">The situationists, I suggest, have provided us with the tools to deal with the spectacle, and phenomenology the <em>way of seeing</em> how we are embedded.</p>
<blockquote>
<p style="text-align: justify;">Phenomenology was the first movement to focus on the specific conditions of human embeddedness in an environment, and to make visible the phenomenon of the environment itself.  (Moran 2002, 5)</p>
</blockquote>
<p style="text-align: justify;">Phenomenology emphasises “world-constituting consciousness” (Moran 2002, 22) – an understanding of world-constituting processes is important in order to examine all aspects of the spectacular world. Art is the realm of the double – of re-representation. Nowhere has this been truer than of the theatre. But it is also true, now, of a new world: the virtual.</p>
<p style="text-align: justify;">In virtual worlds, technology is widely allowing us to reclaim the reporting of our world, to take control over data, our information. Online spaces must be reclaimed, prevented from being colonised. It may currently be a place where our data is bought and sold, but it is also a place where we can take control, trade data on our own terms.</p>
<p style="text-align: justify;">The online world is deeply involved in new trends of narrative and world-constituting. We see echoes in the avatar/online game, of theatre’s actor/play, and on discussion and image boards – we find the void, anonymity. Anonymity is fuelling subversive attempts to opt out of the organisation of myth, to bomb the spectacle. Just as the Angry Brigade of the 60s and 70s</p>
<blockquote>
<p style="text-align: justify;">Cultivated an image of a large, diffuse, and unidentifiable collection of dissenters: ‘The AB is the man or woman sitting next to you. They have guns in their pockets and anger in their minds.’</p>
</blockquote>
<blockquote>
<p style="text-align: justify;">Now we are too many to know each other […]‘THEY COULD NOT JAIL US FOR WE DID NOT EXIST’ (Plant 1992, 126-7)</p>
</blockquote>
<p style="text-align: justify;">We now see online spaces such as 4chan and /b/ giving rise to phenomena such as Anonymous, DDoS attacks and defacement of the websites of celebrities, political targets, the Church of Scientology.  They are digital terrorists.</p>
<blockquote>
<p style="text-align: justify;">[Anonymous is] the first internet-based superconsciousness. Anonymous is a group, in the sense that a flock of birds is a group. How do you know they&#8217;re a group? Because they&#8217;re travelling in the same direction. At any given moment, more birds could join, leave, peel off in another direction entirely. (Landers 2008)<strong> </strong></p>
</blockquote>
<p style="text-align: justify;">Other attempts to break out of the embedded spectacle include Orange Alternative style playful recuperation – subvertising, flashmobs, cultural memes and viral videos. However in the fast paced world of technology, capitalism and the establishment promptly absorb these forms. The flashmob and viral video have been taken on by advertising, and when social networks are used by political subversives, they are quickly infiltrated by virtual Agent Provocateurs – as was seen in the #IranElection Twitter fuelled riots of 2009.</p>
<p style="text-align: justify;">Only Anonymous have resisted recuperation by the spectacle. They are dangerous, racist, misogynistic, righteous and unpredictable by turn. They are all things, they are anyone, they are nothing and they are no one. They embody that of virtual worlds which is made in the void; they do not exist, their potential is everywhere. And as yet they have resisted that which the Angry Brigade succumbed to, the AB could not be caught, but they were labelled ‘terror’. The void with which the AB threatened Italian society was turned into a useful bogeyman for the spectacle:</p>
<blockquote>
<p style="text-align: justify;">The spectacle of terrorism provides a socially cohesive common enemy, legitimised needs for vigilance, security, and new forms of police repression, and encourages the opinion that even the faultiest of democracies is superior to the reign of terror. (Plant 1992, 128)</p>
</blockquote>
<p style="text-align: justify;">The web and the online ethic also continues to be colonised by the capitalist spectacle. The groups of people on a night out, frozen in wide smiles and pouts, shuddering ever so-slightly as they wait for the flash to go off. ‘It didn’t happen if there aren’t photos of it on Facebook’. They are cultivating digital versions of themselves. Personal data, buying habits, images, memories, thoughts and feelings are entrusted to huge multinational companies and &#8211; much more than the goods we make, our money, our time &#8211; they trade in pieces of our selves.</p>
<p style="text-align: justify;">So while situationists offer the tools, and phenomenology the <em>way of seeing, </em>it is in theatre that we find world-constituting in its purest expression, and theatre in which we need to find new forms to tackle the spectacle’s colonisation of the self. As the spectacle in our society warps the raw data of contemporary <em>being</em>, theatre too, struggles to maintain its political power. As the corruption runs deeper and deeper, all of the virtual and theatre worlds are compromised and their revolutionary potential smothered.</p>
<p style="text-align: justify;">To preserve their revolutionary potential, these worlds need each other.</p>
<p style="text-align: justify;">Theatre has always been in the business of world-constituting. It could bracket the spectacle and show you a new illusion. And now, with the advent of the <em>player-as-protagonist</em> ethic of online worlds, theatre can bracket the modern spectacle and embed you in other realities.</p>
<p style="text-align: justify;">In the last century the situationists called for the</p>
<blockquote>
<p style="text-align: justify;">Invention of a new species of games. The most general aim must be to broaden the nonmediocre portion of life, to reduce its empty moments as much as possible. […] The situationist game stands out from the standard conception of the game by the radical negation of the ludic features of competition and of its separation from the stream of life. (Debord 2004, 45)</p>
</blockquote>
<p style="text-align: justify;">This is exactly what Pervasive Games do. Pervasive Gaming is a fluid term for location (often) urban-based games. The Pervasive Gaming collective Hide&amp;Seek describe their work as “social games and playful experiences” (Hide&amp;Seek 2010). They are somewhere between computer games, and the games you used to play as a child, they have also worked with pioneering theatre companies such as Punchdrunk on what they term ‘Multiplatform Immersive Theatre Experiences’ or MITE – using virtual and real worlds, and exploring narrative in the spaces between them.</p>
<p style="text-align: justify;">In this study I am widening the definition of ‘Pervasive Gaming’ to include all performance strategies that involve augmenting personal or environmental reality from a player-as-protagonist perspective.</p>
<p style="text-align: justify;">The playful games of Hide&amp;Seek use a wiki-ethic to create, and run their games and events. Using the web as a place to assemble their ideas, anyone can edit and invent new games for the collective, propose and run new events, and all of the work is available under a free-to-use Creative Commons licence. Likewise they run ‘sandpit’ events – which take a similar approach to beta testing in the world of software development. The games played by Hide&amp;Seek are never played for prizes, and take place in large groups across urban spaces. Every player is an associate artist.</p>
<blockquote>
<p style="text-align: justify;">In a classless society, it might be said, there will be no more painters, only situationists who, among other things, make paintings (Debord 2004, 48)</p>
</blockquote>
<p style="text-align: justify;">Though the majority of the games are simple and light hearted they represent a détournement of urban space, a reclamation of play and an application of player-as-protagonist ethics.</p>
<p style="text-align: justify;">The player-as-protagonist borrows from the actor of theatre and the avatar of online worlds, allowing the user to play with aspects of the double and the <em>void</em> &#8211; being and nothingness &#8211; our selves as constructs. The player-as-protagonist brings us back to a truer sense of self, through absence.</p>
<blockquote>
<p style="text-align: justify;">Absences – of meaning, participation, reality, and identity – can constitute useful tactics in the struggle to unmask the social and economic relations of contemporary capitalist society. (Plant 1992, 181)</p>
</blockquote>
<p style="text-align: justify;">Theatre is death, nothing, life, everything. It is the creation of a world in front of our very eyes.  New theatrical forms like Pervasive Gaming are using digital ethics to take this <em>way of seeing</em> to the <em>subject.</em></p>
<blockquote>
<p style="text-align: justify;">The ego does not believe in the possibility of its death. The unconscious thinks it is immortal. The uncanny experience of the double is death made material, unavoidable, present. (Causey 2006, 18)</p>
</blockquote>
<p style="text-align: justify;">To examine life as it is constituted you also need to understand death. Technology, avatars, the spaces theatre traverses between being and suspension of disbelief; there we find death, and also life. 0, 1, 0, 1, every second.</p>
<p style="text-align: justify;">Though these Pervasive Games and events often involve recorded or other technology, which can disengage you from “the power of the double and of illusion, and thereby of the spectre of the corporeal body (death).”(Causey 2006, 98), this is countered by the danger of placing <em>you</em> as the avatar in the world-constituting process. You are sole creator.</p>
<p style="text-align: justify;">Pervasive Games pick us up from our embedded state and allow us to look at ourselves from different angles. They take devices that are often designed to separate us from reality; iPods, GPS units, smart phones, and they use them to bring us into closer contact with the world. Some of the most interesting aspects of Pervasive Gaming is exemplified by the <em>Subtlemob</em>. Based on the idea of secret gatherings of people that the flashmob popularised, but bringing people together quietly, and conspiratorially to walk the narrative of a story.</p>
<p style="text-align: justify;"><em>As if it Were the Last Time </em>was a free a sound walk-come-performance devised by Duncan Speakman and in association with <em>Subtlemob</em>. It took place on a small number of streets near Covent Garden. It was a (performance? Experience? Neither of these words do) for two people. Two days before the event, participants were provided with a map, an mp3, and told to set it going at 6pm.</p>
<p style="text-align: justify;">For each and every person who took part, the experience was theirs. Entirely. And not, in staged theatre, as each audience member<em> receiving </em>the piece from a different perspective. This was each participant <em>doing</em>. The movements, the characters, the gestures, and the touch of someone’s hand on a shoulder, were all completely <em>yours</em>. Of your making.</p>
<p style="text-align: justify;">Conventional suspension of disbelief – the time and credence that you pay into conventional, staged performance – pales into comparison to the weight of belief that you pour into this kind of experience. Traditional theatre is by no means irrelevant, the video game didn’t kill the cinema, theatre is powerful, but this is a form that is powerful in new and important ways. A piece of staged theatre is a rip in the space-time continuum, it is a hundred different hours, poured into one, it is a hundred held breaths, a hundred moments of people turning one thing, into another. <em>As if it Were the Last Time </em>was one <em>whole </em>moment, it was the heat of one breath, it was noticing how the ripples of rain in a puddle shake the light of shop fronts in time to a piece of music. It was stories, yours, of others, and your reflection in the window. It was one voice, lost, and your own, quiet.</p>
<p style="text-align: justify;">You were embedded in a new world instead of conspiring with another.</p>
<blockquote>
<p style="text-align: justify;">Time comes to us first and foremost as an individual lifetime. (Fortier 2002, 41)</p>
</blockquote>
<p style="text-align: justify;">The phenomenological <em>way of seeing</em> pays great attention to time. Life is not Aristotelian, we need new temporal strategies in our storytelling if we are to constitute the wholeness of worlds. In <em>As if it Were the Last Time</em> the narrative was fractured, the one solid piece of information you were given was that the piece was in memory of another. However instead of talking about the person lost, it asked you to find yourself there as if it were<em> your</em> last half hour.  It was the story of a person seeing the world as they’d never see it again, you heard thoughts that occurred to them as they saw the same things you did, the memories prompted. The narrative built like a collage, like a barrage of images and sounds and ideas that didn’t fit, and then you realised they were building a whole person. And it hurt. And it was wonderful. You felt like you were falling off a building. Or maybe ‘you’ didn’t, maybe only I did.<em> </em></p>
<p style="text-align: justify;">This was a piece truly about the <em>thickness of experience</em>. It went all the way around the back. It also talked about ‘drifting’, asked you to dérive–find places that made you feel certain ways.</p>
<p style="text-align: justify;">There were moments when it faltered, when things didn’t fit with what you were hearing, but you were seeking, willing them to get back on track, because this was you &#8211; <em>your</em> belief at risk. This wasn’t an actor fluffing their lines, it was you, as an avatar of the narrative.</p>
<blockquote>
<p style="text-align: justify;">[An avatar is] a machine that is attached to the psychology of its user. From within that machine the driver can peek out, squinting through alien eyes, and find a new world. And, oddly, the driver can also look into himself, as if gazing into his navel, and find a new landscape inside as well (Meadows 2008, 8)</p>
</blockquote>
<p style="text-align: justify;">I wrote on my blog after returning from the experience:</p>
<blockquote>
<p style="text-align: justify;">“Those thirty minutes were the most vivid, most high contrast of my week. It was true augmented reality, and I want to take my friends and loved ones back to share it. It hurts that I can’t. But that’s kind of what <em>being</em> is, isn’t it?”</p>
</blockquote>
<blockquote>
<p style="text-align: justify;">‘A work of art born on the stage lives only for a moment, and no matter how beautiful it may be it cannot be commanded to stay with us’ (Fortier 2002, 49)</p>
<p style="text-align: justify;">
<p style="text-align: justify;">
</blockquote>
<h3 style="text-align: justify;">Works Cited</h3>
<p style="text-align: justify;">Alderman, Harold. &#8220;Heidegger&#8217;s Critique of  Science and Technology.&#8221; In <em>Heidegger  and Modern Philosophy</em>, edited by M Murray. New York: Yale University  Press, 1978.</p>
<p style="text-align: justify;">Auslander, Philip. <em>Liveness,  Performance in a Mediatized Culture.</em> New York: Routledge, 1999.</p>
<p style="text-align: justify;">Benjamin, Walter. &#8220;The Work of Art in the Age of  Mechanical Reproduction.&#8221; In <em>Illuminations</em>,  by Walter Benjamin. London: Fontana Press, 1992.</p>
<p style="text-align: justify;">Causey, Matthew. <em>Theatre  and Performance in a Digital Culture, from simulation to Embeddedness.</em> Oxon: Routledge, 2006.</p>
<p style="text-align: justify;">Debord, Guy. &#8220;Report in the Construction of  Situations.&#8221; In <em>Guy Debord and the  Situationist Internatinal</em>, edited by Tom McDonough. Massachusetts: MIT  Press, 2004.</p>
<p style="text-align: justify;">Debord, Guy. &#8220;The Great Sleep and its Clients.&#8221; In  <em>Guy Debord and the Situationist  International</em>, edited by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">Debord, Guy. &#8220;The Situationist and the New Forms of  Action in Politics or Art.&#8221; In <em>Guy  Debord and the Situationist International</em>, edited by Tom McDonough.  Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">Dusek, Val. <em>Philosophy  of Technology.</em> Oxford: Blackwell Publishing Ltd., 2006.</p>
<p style="text-align: justify;">Fortier, Mark. <em>Theory/Theatre.</em> London: Routledge, 2002.</p>
<p style="text-align: justify;">Haydon, Andrew. <em>The  year in theatre: trends of 2009.</em> December 30, 2009. http://www.guardian.co.uk/stage/theatreblog/2009/dec/30/theatre-trends-2009  (accessed January 1, 2010).</p>
<p style="text-align: justify;">Hide&amp;Seek. <em>Hide  and Seek &#8211; Projects.</em> January 6, 2010.  http://hideandseekfest.co.uk/projects (accessed January 6, 2010).</p>
<p style="text-align: justify;">Husserl, E. &#8220;Introduction to the Logical  Investigations.&#8221; In <em>The  Phenomenology Reader</em>, edited by Dermot Moran and Timothy Mooney. New York:  Routledge, 2002.</p>
<p style="text-align: justify;">Husserl, Edmund. &#8220;Consciousness as Intentional  Experience.&#8221; In <em>The Phenomenology  Reader</em>, edited by Dermot Moran and Timothy Mooney. New York: Routledge,  2002.</p>
<p style="text-align: justify;">Landers, Chris. <em>Serious  Business: Anonymous Takes on Scientology.</em> March 2, 2008.  http://www.citypaper.com/columns/story.asp?id=15543 (accessed July 3, 2008).</p>
<p style="text-align: justify;">&#8220;Editorial Notes: Priority Communication.&#8221; In <em>Guy Debord and the Situationist  International</em>, by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">McDonough, Tom. &#8220;Editorial Notes: The Meaning of Decay  in Art.&#8221; In <em>Guy Deb ord and the  Situationist International</em>, edited by Tom McDonough. Massachusetts: MIT  Press, 2004.</p>
<p style="text-align: justify;">McDonough, Tom. &#8220;Introduction.&#8221; In <em>Guy Debord and the Situatinist  International</em>, edited by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">McDonough, Tom. &#8220;Situationist Space.&#8221; In <em>Guy Debord and the Situationist  International</em>, edited by Tom McDonough. Massachusetts: MIT Press, 2004.</p>
<p style="text-align: justify;">Meadows, Mark Stephen. <em>I,  Avatar, the Culture and Consequences of Having a Second Life.</em> Berkley, CA:  New Riders, 2008.</p>
<p style="text-align: justify;">Moran, Dermot. &#8220;Introduction.&#8221; In <em>The Phenomenology Reader</em>, edited by  Dermot Moran and Timothy Mooney. New York: Routledge, 2002.</p>
<p style="text-align: justify;">Plant, Sadie. <em>The Most  Radical Gesture, the Situationist International in a Postmodern Age.</em> London: Routledge, 1992.</p>
<p style="text-align: justify;">Reinach, Adolf. &#8220;Concerning Phenomenology.&#8221; In <em>The Phenomenology Reader</em>, edited by  Dermot Moran and Timothy Mooney. New York: Routledge, 2002.</p>
<p style="text-align: justify;">Roach, Joseph R. &#8220;Introduction to Phenomenology and  Hermeneutics .&#8221; In <em>Critical Theory  and Performance</em>, edited by Janelle G Reinelt and Joseph R Roach. Michigan:  University of Michigan Press, 1992.</p>
<p style="text-align: justify;">Scheler, Max. &#8220;The Being of the Person.&#8221; In <em>The Phenomenology Reader</em>, edited by  Dermot Moran and Timothy Mooney. New York: Routledge, 2002.</p>
<p style="text-align: justify;">States, Bert O. <em>Great  Reckonings in Little Rooms, On the Phenomenology of Theater.</em> Los Angeles:  University of California Press, 1985.</p>
<p style="text-align: justify;">States, Bert O. &#8220;The Phenomenological Attitude.&#8221;  In <em>Critical Theory and Performance</em>,  edited by Janelle G Reinelt and Joseph R Roach. Michigan: University of  Michigan Press, 1992.</p>
<p style="text-align: justify;">Subtlemob. <em>Subtlemob.</em> http://subtlemob.com (accessed 10 06, 2009).</p>
<p style="text-align: justify;">Thompson, Bill. <em>Speech  at the Shift Happens 2.0 Arts and Technology Conference.</em> (June 30, 2009).</p>
<p style="text-align: justify;">Tsakos, Natasha. &#8220;Natasha Tsakos&#8217; Multimedia Theatrical  Adventure.&#8221; <em>TED Talks.</em> http://www.ted.com/talks/natasha_tsakos_multimedia_theatrical_adventure.html  (accessed October 6, 2009).</p>
<p style="text-align: justify;">Various. &#8220;Extracts from Letters to the Situationist  International.&#8221; In <em>Guy Debord and  the Situationist International</em>, by Tom McDonough. Massachusetts: MIT  Press, 2004.</p>
<p style="text-align: justify;">—. <em>Pervasive Game.</em> http://en.wikipedia.org/wiki/Pervasive_game (accessed January 6, 2010).</p>
<p style="text-align: justify;">
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<span>The Situationists, Phenomenology and Pervasive Gaming: New Narrative Strategies.</span> by <a rel="cc:attributionURL" href="http://www.hannahnicklin.com/2010/01/the-situationists-phenomenology-and-pervasive-gaming-new-narrative-strategies/">Hannah Nicklin</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-nd/2.0/uk/">Creative Commons Attribution-Noncommercial-No Derivative Works 2.0 UK: England &amp; Wales License</a>.<br />
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		<title>Keeping my process open, keeping the university paying me.</title>
		<link>http://www.hannahnicklin.com/2010/01/keeping-my-process-open-keeping-the-university-paying-me/</link>
		<comments>http://www.hannahnicklin.com/2010/01/keeping-my-process-open-keeping-the-university-paying-me/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 16:19:06 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[I struck a deal with my PhD supervisor today. After being told in no uncertain terms that I was never to publish any of my thoughts or work for free on the internet in my induction, I had a small altercation with person running it &#8211; because my work is so closely tied to examining [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.hannahnicklin.com/wp-content/uploads/2010/01/photo.jpg"><img class="size-full wp-image-1319  aligncenter" title="mind map and phd notes" src="http://www.hannahnicklin.com/wp-content/uploads/2010/01/photo.jpg" alt="" width="460" height="345" /></a></p>
<p style="text-align: justify;">I struck a deal with my PhD supervisor today. After being told in no uncertain terms that I was never to publish any of my thoughts or work for free on the internet in my induction, I had a small altercation with person running it &#8211; because my work is so closely tied to examining open processes and wiki ethics in the arts, and my personal politics are more of the idealistic, free and open for all persuasion &#8211; I thought it was important to keep my research open, or otherwise risk horrible hypocrisy.</p>
<p style="text-align: justify;">However, the fact remains is that the university is paying for me to generate original research on their behalf, it&#8217;s not useful for me to be a liability, and I do value the opportunity to get paid to do something I love and care about with as many fibres of my being that aren&#8217;t already taken up with friends, family, and political activism. So I thought finding a nice, sensible, but still open middle ground was a good idea.</p>
<p style="text-align: justify;">Here&#8217;s what we worked out:</p>
<ul style="text-align: justify;">
<li>- I&#8217;m fine to carry on blogging and posting quotes, thoughts, breakthroughs, snippets, points of interest the whole way through.</li>
</ul>
<ul style="text-align: justify;">
<li>- I&#8217;m also fine to blog large chunks of my first year which is mainly exploratory &#8211; and so much not the deep, critical and original thinking of the final 2 years. (I will soon be popping 	up a blog post of my first 1/3 of this year&#8217;s work).</li>
</ul>
<ul style="text-align: justify;">
<li>- When it does get to that thicker stage of thinking then it&#8217;s useful to release extracts, talking points, struggles and particular sticking points, anything up to about 800 words is fine.</li>
</ul>
<ul style="text-align: justify;">
<li>- Then I make the decision of whether I want to play the game of academia (write a book), try and redefine the rules (work on making ebooks and web-published, open stuff just as 	important as writing a book), or go in an entirely different direction (and just release the material as is and run off into the sunset with my arms flailing)</li>
</ul>
<p style="text-align: justify;">So that&#8217;s where we are. I think that&#8217;s pretty fair to the uni, myself, and my principles, and much further on than the &#8216;say nothing to no one&#8217; approach demanded at my induction. But what do you think? Do you think that&#8217;s too much? Too little? Do you even care? Well, you read this far so I imagine you do a bit. Or you&#8217;re really bored. Go and do something useful. Or comment.</p>
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		<title>Wild Monkey Minds</title>
		<link>http://www.hannahnicklin.com/2010/01/wild-monkey-minds/</link>
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		<pubDate>Sat, 02 Jan 2010 17:21:16 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
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		<description><![CDATA[&#8220;We are all at the mercy of our wild monkey minds. Incessantly swinging from branch to branch.&#8221; It&#8217;s looking like this January it going to be an extremely busy one, some really exciting happenings; a redraft of the commission for Box Of Tricks, the chance to get some 3000 words or so down towards my [...]]]></description>
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<p style="text-align: justify;">&#8220;We are all at the mercy of our wild monkey minds. Incessantly swinging from branch to branch.&#8221;</p>
<p style="text-align: justify;">It&#8217;s looking like this January it going to be an extremely busy one, some really exciting happenings; a redraft of the commission for <a href="http://twitter.com/bottc" target="_blank">Box Of Tricks</a>, the chance to get some 3000 words or so down towards my study, I&#8217;m looking at producing a five minute soundwalk performance for Loughborough and Leicester, and I&#8217;m also visiting Leeds Met on the 19th and Nottingham Trent on the 13th to talk about narrative and audience interactivity in a digital age. I&#8217;d also like to get Eismas redrafted for an <a href="http://iceandfire.co.uk/" target="_blank">Ice and Fire</a> competition deadline due around the end of the month, and take a wander down to London for the V&amp;A<a href="http://www.vam.ac.uk/microsites/decode/" target="_blank"> Digital Design Sensations</a> exhibition.</p>
<p style="text-align: justify;">An exciting schedule that should produce some (hopefully equally) interesting content for the blog, and all my other feeds. As well as lots of new people, places and ideas for my head!</p>
<p style="text-align: justify;">I&#8217;m currently working on <a href="http://hannahscontent.co.uk" target="_blank">http://hannahscontent.co.uk</a> (idea came via <a href="http://twitter.com/rasga" target="_blank">@rasga</a> on Twitter) as a space to collate and archive my digital footprint. So that might be an interesting place to keep an eye on, and may allow me to eventually clean up hannahnicklin.com a bit&#8230; Hopefully I&#8217;ll find the best and prettiest way of bringing everything in there, let&#8217;s see.</p>
<p style="text-align: justify;">And finally, with all of the wonderful and exciting things filling my wild monkey mind at the moment, I just wanted to share with you something that is making my creative and academic writing immeasurably more pleasurable and doable: <a href="http://www.ommwriter.com/">OmmWriter</a>. A simple, quiet space for you to write on your computer, it&#8217;s like opening a door to an alternate world, your own private Narnia (without all the pained Christian overtones and scary snow queens). Watch the video, and give it a go. Simple and effective. Now all I need is to find a way to develop a playwriting template that mashes with it&#8230;</p>
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