Archived entries for tech

Digital Hat? That’s a weird name, what is it?

digital hat image

Digital hat is an experiment in revolutionising how we discover and pay for theatre.

I am a punk fan. Other stuff too, but mostly punk, hardcore, screamo. Guitars, shouting, that kind of thing. I was 14 when Napster was released. My musical maturity was shaped by sharing; it was also shaped by the staring at of progress bars, and never needing to pay.

I was 25 when I started always paying for music.

Because over 2 years or so my whole relationship to music and its worth has changed. For one thing it has become a relationship, social media has, in a big way, connected me to musicians and the work that they do much more fully. For another, the ability to trial music, listen to it on spotify or youtube, means I know what I’m buying, and that friends also share what they like, in podcasts, blog posts, tweets, and playlists. And a final thing; pay what you think it’s worth. Not ‘pay what you want’, I think it’s an important distinction, because I probably (leaving aside the relationship with an artist) want to pay as little as I can, but as soon as it’s framed with the notion of ‘worth’, suddenly I want to pay as much as I can. Bandcamp and social media changed my relationship to musicians, and the music they produce. The trust that ‘pay what you think it’s worth’ puts in me, makes me want to respond favourably. And actually, how artificial is a price point anyway? An album may only be worth £4 to me, it might be worth £20. Don’t you want my money either way? Often I’ll buy an album for a fiver and go and give back more afterwards. How much is the song you danced to at your wedding worth? How about the album that saved your life?

I feel part of a community, one that the web helps me find, and support. And I want to support it.

Over the past two years my relationship to how I discover and pay for new music has been revolutionised. I may not pay much more on average, but I know that it’s going directly to an artist, and I also know that I’m buying an awful lot more. Plus, more awesome music! WINNING.

In the checkout area, how often do we see theatres linking to similar work in other venues?

And while we’re at it, when have you ever used an e-checkout system on a venue’s site that was even slightly bearable?

How often have non-theatre going friends expressed a general interest, but just not known a) where to start or b) if it wasn’t just a bit too expensive?

How often have you carried a piece with you for weeks, months afterwards? How much do you think that’s worth?

I think that there is a bandcamp for theatre. Not bandcamp exactly. Not Spotify, or Amazon, not twitter, not just a recommendation site, a place to buy stuff, not a review site. Though it may look a little like all these things, it may not necessarily be just an online or web based system, it could borrow a lot from physical things like Oyster cards or loyalty systems. But a way of regulating, sharing, exchanging, standardising, offering, equalising, and making easy the act of finding, going to, and paying for theatre.

Seth Honnor and I are going to r+d this. We want to look at the data generated from ticket sales – the sharing of that data in a way that the theatre-goer is completely in control of, and benefits from (rather than just the ‘untick mailing list’ box). We want to look at changing the experience of paying for theatre, work on a scalable model that could be used by any size venue, that had room for recommendations, sharing, simple video or audio trails, and that are used by many venues. Imagine only needing to remember one password for every theatre checkout system in the UK. Imagine syncing tickets with your smartphone, so you don’t need to have it delivered, or pick it up. Imagine subscribing to the arts events calendars of friends, or certain venues. Imagine a system that allows you to put a deposit on a ticket, but doesn’t take the money until after you pay, after which you are able to pay what you think it was worth. Throw your money in the hat; that’s why ‘digital hat’.

That’s where we want to start thinking. digitalhat.co.uk/ Let us know if you want in, what you would want from it, or if you think it already exists. We’ll let you know soonish about our next steps. Early days, but exciting ones, I hope.

What was #Dust?

A Dust Mote, crushed.This is tweaked copy that Nikki and I handed out at our first experiment in making something explicitly ‘splacist‘ yesterday. A bit more of an explanation, hopefully.

#Dust was a first artistic response to the Splacist Manifesto. #Dust was a collaboration between writer/theatre maker Hannah Nicklin and artist Nikki Pugh. #Dust was a commission by MADE. #Dust is a fragment of a city.

There were two main components to #Dust, first the Dust Balls, and secondly the Dust Motes.

The Dust Balls are large fragments of the city. They are formed out of open source electronics, clay, hope and optimism. They begin by introducing themselves to the listeners, and instruct them to point the device in different directions in order to ‘pick up’ stories of individuals in the areas surrounding them. Depending on the timing and direction in which you are facing, different stories will be heard.

They are heavy, and designed to be listened to by two people at once – the weight and bulk of the object meaning that two are required to support it. The two people sharing each experience of overhearing the stories should be strangers.

The Dust Motes are small fragments of the city. Memories, secrets, and moments lost, dropped, found, discovered, gifted, stolen and spread throughout the city. All are from Real People. Be very careful with them. Select ones you like the feel of. Keep them safe.

These motes were spread around the area surrounding the carpark where the first section happened. Groups of 3 went out to collect Motes, which they were then asked to look after carefully. At the end of the walk back to MADE’s office, they were asked to make a decision. Keep it, or crush it and see if anything was inside.

Why Oh Why: This collaboration started with a number of aims; challenging Nikki and Hannah as artists (Hannah to work with more fragmentary narrative directly augmenting a city, Nikki to work with narrative and examine interfaces), challenging the perception of how space is inhabited, considering Birmingham as inhabited architecture, picking up the fragments that you often walk by, to consider our ways of getting at the world; a consideration of the map view and the street view. As well as responding to the Splacist Manifesto, which is concerned with these things and more.

The Brief: After starting with the manifesto and the aims above, we wrote ourselves the following brief. Out of this the idea for #Dust emerged. “Make something that examines interfaces and how to create resonance in space and place. Looking at fabric pre-woven and overlaid; of narrative/moments, that heats and lights and races hearts.”

Fragments and the city. Cities are made up of the people who move through them; without them they are like crab shells. In this metaphor, we are the crab meat. And to confuse it. Crab meat made up like that bar of soap your grandma used to make out of all the ends of other different coloured soaps. Maybe we should dispense with the crab soap. What I’m trying to say is that we are everything that a city is. That cannot be reduced to a map or a single path through the place. #Dust aims to bring to life (in a very small way) a very small part of the patchwork of experiences, moments, breath, that is being-in-the-city.

Read more: We are also dedicated to being open about our processes, so to follow the blog posts that accompanied the making process, head over onto npugh.co.uk/tag/dust/ and hannahnicklin.com/tag/splacist

A fragment found in a Mote

#Dust – Tell me about an object.

Can you tell me about an object you own that is tied to a particular memory? In one tweet or two, using the hashtag ‘#dust’, or write it in a couple of sentences below; about the amount of writing you could fit on a post-it. You can send me pictures if you want, but tell me about an object that is significant to you and, shortly, why it is significant. You can leave your comment anonymously below by using ‘anon’ as a name and ‘anon@anon.com’ or another fake email address in the comments form.

I am making something with Nikki Pugh called ‘Dust’. It is a response to a manifesto that claims we will make things with you, not for you. This is one of the ways it’s with. You can read about where the project is at right now over here. If you can offer me a story, it will be made into a Dust Mote. Things that people will find and keep. The stories will also feed into and inform the longer-form narrative fragments in the work. Head over here for full context.

And because this is a two way thing, here’s a couple I will submit:

Object 1: A porcelain badge, square with rounded corners, the transfer of a rabbit with a balloon on the front.

This object broke. It was the last thing in my daily life that came from the boy whose hair smelled like raku firings. It fell off my bag in St. Pancras about 3 years ago and shattered. I still have the largest fragment.

a broken thing

Object 2: A small plush rat.

[no picture]

Bought because it looked lonely. Bought just before something went completely, bafflingly wrong. Now hidden.

I need some less emo objects, huh?

Umbrella Project – beginning of week 4

umbrella project umbrellas

So just over the 3 week point in the Umbrella Project (it’s 5 weeks long) and things are just about starting to get to the point where I’ve enough time to blog. Biggest realisation from this experiment was how more than slightly ridiculous collecting the material for, transcribing, editing, recording, collaborating on, testing, mixing and releasing 3 soundwalks actually is. Including running events and trying to run a bit of digital awareness raising, too. Phew. Think a concerted amount of the ‘you can download and do these things’ work is going to have to happen afterwards. We’ve another day out with our big inflatable dome thingy on the 12th (the last day) so I think that’ll be a good point to do that.

So yes, all the story collecting trips are done, although you can still leave your stories of journeys via the number on the umbrellas up until the end of this week (when writing happens).

The first soundwalk – Evening – is done and available for download (designed to be done after dark outside the bigger of the two Betty’s Tea Rooms) the download link and full instructions (do grab those too) can be found over here.

The second soundwalk – Daytime – will be released on Tuesday (designed to be done sitting down somewhere in the pedestrian bit of Parliament Street, at a busy time of day, lunchtime, or a Saturday). That will be up on the same download page.

And the final soundwalk ‘Commute’ will be released on the 10th, with event days for Daytime on the 5th, and Commute on the 11th. Join us on those days if you’d like to get the chance to talk to me or Tom (artistic producer on the project) about it.

Also, worth me putting down in pixels, how absolutely positively brilliant everyone at Pilot have and are being on this, to take the risk on what is still being termed an experiment (learning an awful lot creatively as well as logistically, which would make a re-mount/developed version quite drastically different, I think) in the first place, as well the incredible support in kind, and actual bodies-on-the-ground support etc. Would probably be curled up in a ball weeping if it wasn’t for them. So THANKS, PILOT.

And here’s some pictures (facebook link) of story collection days to amuse you, and a trailer for the first soundwalk (making the second trailer tomorrow).

*collapses*

Oh, and if you don’t know what any of this is going on about, head over to this video, or the site.



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