Archived entries for Science Fiction

Belonging

Zeros + Ones

“A strong-minded woman! Much like her mother, eh? Wears green spectacles and writes learned books … She wants to upset the universe, and play dice with the hemispheres. Women never know when to stop … “ William Gibson and Bruce Sterling, The Difference Engine.

A large part of the history of the struggle for women’s rights has been the fight for participation in the public sphere; for the vote, for a say in politics, economic rights, for a voice, and worth in the public arena. We hear again and again that technology is a powerful tool, that blogs and social networking phenomena such as Twitter are becoming more and more involved in politics, and that people gather, communicate, and agitate from online. There is no doubt that as a forum for discussion and a place to co-ordinate action, technology is an invaluable platform. New online tools are creating a new public sphere – in such a fast moving medium, we simply cannot afford to be left behind. Women need to be on the front line, both participating in and originating new technology, and whilst women represent roughly 55% of the people online, and a 2008 study by Tesco’s Computers for Schools initiative found that from as early as seven years old, girls are outstripping boys when it comes to computer literacy (Taherreport, 2008), this isn’t being born out in the tech industry itself:

While women influence 80% of consumer spending decisions, 90% of technology products and services are designed by men [...] Women make up approximately 20% (and sometimes less) of panelists at major tech conferences. Even fewer are asked to be keynote speakers. Furthermore, women in tech are rarely quoted and sought out as experts by the mainstream media covering technology. (Kapin, 2009)

Women are hideously underrepresented in the tech world, this is due to more universal problems encountered by women in and en route to the work place, but it is also down to the pervading myth (and it is a myth, but one that unfortunately one that is woven into our education right from the kinds of toys that children are given to learn from) that women just can’t do tech as well as men. What is largely accepted as true is that role models are one of the best ways to break down that misconception. Enter Ada Lovelace Day – A day named after the world’s first computer programmer – countess of Lovelace, Ada. Ada Lovelace Day brings bloggers together to share stories and role models of women that are important to the/their history of digital technology/computing.

There are plenty of excellent programmers and engineers which other people are going to do much better justice than I. The person I have decided to talk about is a bit different, but the kind of person who I think also makes a big difference. I’d have to, really, because she’s an academic.

Continue reading…

Word:Play

Image of a Word:Play set

“Following the critically-acclaimed sell-out success of Word:Play 2, Box of Tricks has commissioned six new playwrights to write a fifteen-minute play inspired by a single word; for this cycle, the word “obsession”.

We’ve assembled some of the hottest emerging talent to rise to this unique creative challenge: six playwrights, who between them have already won a clutch of awards and accolades; including the Kings Cross Award, Best New Writing at the Lost Festival, winner of the Off Cut Festival, the Old Vic New Voices’ 24 Hour Plays and US/UK Exchange and the Royal Court Young Writers’ Programme.”

This is just a quick push on a new 15 minute play I have on at Theatre503 as part of Box of Tricks Theatre‘s Word:Play new writing showcase. The evening will be made up of 6 new plays all stemming from the same word: Obsession. The evening will be running from the 30th March-3rd of April and details on how to grab tickets can be found on the Word:Play3 page.

My piece is called Awake, and traces the liminal experience of an MMORPG gamer who passes out whilst gaming. To mention any more is probably giving the game away, but it basically explores being and nothingness in a virtual context. I hope. I mean the fullest expression in the form of a third and final draft will be happening this weekend. I’m sure it’ll be awesome. I’m certain all the other pieces will be (for more info on the other pieces check out the Word:Play3 page again).

For more info on the evening, do follow @bottc and the hashtag #wordplay3 – if you go and see it let us know what you think via the hashtag too. I should hopefully get to some of the rehearsals, so I may even throw together a teaser trail for my piece, who knows.

Why must mainstream SF & fantasy replicate old gender forms?

Science Fiction MuseumImage by Ricardo.martins on Flickr shared via a Creative Commons License.

Over the past couple of days I have been watching all 6 of the Star Wars films. I started at Episode IV, because, well, starting with Episode I makes me disinclined to continue. I’ve never seen all 6 in such close succession before, and I was seriously struck by how little had changed, and indeed how regressive in places the representation of women was in the modern trilogy. Sure Padmé and Leia are strong, and they fight well, but why are there no prominent female jedi? Why is the most lingering image of the entire series in pop culture Leia her dressed in a slave girl outfit?

Final Fantasy X-2 is another case in point – the idea was phenomenally exciting – taking the strong summoner of FFX and building a game around her and an all-female team of fighters. What did we get? Instead of the (admittedly opaque) Sphere Grid route to levelling up your characters –  you had ‘dresspheres’ and a ‘garment grid’. Yes, you changed fucking clothes to garner different abilities. 40% of all gamers are female, and this is what they think of us.

Likewise as strong fantasy and scifi characters are translated to the Silver Screen we find much of the same. Hermione pretty much saves everyone’s lives several times over in the Harry Potter series, she is strong, intelligent, and has emotional struggles on a par with her male counterparts – in the films she is over-emotional, passive, or emotionally motivated in her power. In the books Ginny is also strong, powerful, and an accomplished sportswoman – in the films she ties Harry’s shoelaces and feeds him mince pies.

Even the few things billed as pro-feminist – Firefly for example – let us down. Sure it contains strong, realistic female characters – but what do we really have? An upper class whore, a techy-girl, a crazy person, and a warrior woman, plus the odd head of tribe is female. This characterisation is only on a par with our CURRENT REAL WORLD. And when we saw them moved to the Silver Screen, we got a couple dress size thinner (compare Serenity Kaylee to her Firefly counterpart), more compliant female characters.

There are of course some notable mainstream exceptions - Halo Jones, most things written by Ursula Le GuinPortal, quite a lot of Miyazaki – you could (to a degree) include the Alien films, but remember that Ripley was originally written as a male character, and when they changed the gender, they didn’t change the lines.

Part of this lack of strong female characterisation is to do with the appalling lack of women writing, directing and programming (or given money and the expectation that they will be able to do so) and part of this is to do with how fiction is billed and marketed – an awful lot of excellent fiction is dismissed as not of mainstream interest because it comes in ‘female’ format (romantic comedy is a case in point). Fiction with female protagonists or female-orientated central concerns are largely considered to be of interest only to women – whereas fiction with male protagonists (an overwhelming majority) are expected to have universal appeal. Female writers’ names are put on the front of books in gender neutralised initials so that men might pick them up, and the majority of sci fi and fantasy comic books and video games are populated replications of of contemporary gender relations, seen through predominantly male eyes. Likewise the argument is made than women just aren’t interested in scifi/fantasy/games/comic books. Ever consider that may have something to do with whose story they always tell?

People are exploring race, identity and white guilt through mainstream scifi – the alien, we are told, is the analogue for the Other. But I’m bored of looking at the Other from the eyes of the every-white-man. How about we consider than in a thousand years or so - gender, race, and disability relations may have changed. Yes we are writing/filming/programming for contemporary audiences, but the great power of other worlds is that we can use them to highlight and explore the assumptions of this one.

Further reading:

When Will White People Stop Making Films Like Avatar

Awesome Women in Comics Holiday Gift List

A list of pro-feminist scifi writing compiled by Cynthia Ward

Standard Troll Rebuttal Page #1: “Who cares? It’s just a game”

Eismas Reading

Your Death in the Future

Blog posts are thin on the ground at the moment – a combination of Christmas frivolities, PhD work culminating into a body of writing for January, 2 play redrafts, and my being asked (and thus needing to prep) to talk to students at Leeds Met and Nottingham Trent about arts, tech, and audience participation in the New Year.  So here’s some media to tide you over:

These Audioboos make up the full 30 minutes of the reading of my piece Eismas – currently being redrafted. Track 01 is where you want to start.

I also grabbed some video from that evening which I’m sure I’ll get round to editing soon. Sure…


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