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	<title>Hannah Nicklin &#187; PhD</title>
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	<link>http://www.hannahnicklin.com</link>
	<description>Playwright, blogger, academic, tech-enthusiast. Eco-anarcha-socialist-cyber-feminist.</description>
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<title>Hannah Nicklin</title>
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		<title>Three Shorts.</title>
		<link>http://www.hannahnicklin.com/2010/09/three-shorts/</link>
		<comments>http://www.hannahnicklin.com/2010/09/three-shorts/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 12:56:24 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Creative]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1822</guid>
		<description><![CDATA[These are three short pieces which appear in the half hour soundwalk I&#8217;m working on for the joint paper I&#8217;m currently working on. There&#8217;s a bit more information on the intent of the piece here. The sound work is currently finding itself structured around little snippets of story, all with the idea of looking at [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline;"> </span></p>
<p><img class="aligncenter size-medium wp-image-1823" title="IMG_3140" src="http://www.hannahnicklin.com/wp-content/uploads/2010/09/IMG_3140-300x300.jpg" alt="It's a tree" width="300" height="300" /></p>
<p style="text-align: justify;">These are three short pieces which appear in the half hour soundwalk I&#8217;m working on for the joint paper I&#8217;m currently working on. There&#8217;s a bit more information on the intent of the piece <a href="http://www.hannahnicklin.com/2010/08/calling-all-cardiff-ians/" target="_blank">here</a>. The sound work is currently finding itself structured around little snippets of story, all with the idea of looking at things as they are, without the way that expectation dulls them. As <a href="http://www.google.co.uk/search?sourceid=chrome&amp;ie=UTF-8&amp;q=uncovering+heidegger#hl=en&amp;&amp;sa=X&amp;ei=yUp-TPfvIJac4AaTwoz-Dw&amp;ved=0CBQQBSgA&amp;q=uncovering+heidegger&amp;spell=1&amp;fp=fc6df0d4bd66cbfb" target="_blank">some philosophers</a> might say, &#8216;un-covering&#8217;.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about thinking</span></p>
<p style="text-align: justify;">You sit for days getting angrier and angrier at yourself. You speak sharply to your loved ones over the phone, you rearrange days with more and more unlikely workloads and cancel days off. You stop replying to emails, you fall asleep reading books and dream fitfully of not being able to speak. You feel like your eyes are swimming in vinegar and sand. And then, suddenly, you crack. You pull on you shoes, and a battered old coat, and you go for a walk.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about walking</span></p>
<p style="text-align: justify;">You realise that you have not breathed fresh air for days. The air feels cool in your lungs. Reminds you of the first scent of winter on cold Autumn dawns. A fine mist of rain falls on your forehead, like the spray of the sea. You walk, and you realise that you have had your jaw clenched. You drift, and you notice the leaves beginning to litter the ground. You walk, and it is the movement that is important, the being-there, in context. Your forehead unwrinkles, and you close your eyes. Your mind is blissfully clear, no longer scrunched up as if un-vigilant, an important piece of knowledge could fall out your ears. You find yourself at home, walk through the door, you turn off the internet, and write 3000 words. It took a week, but also, half a day. Time skitters by. You call your loved ones and apologise.</p>
<p style="text-align: justify;"><span style="text-decoration: underline;">A story about thought</span></p>
<p style="text-align: justify;">There are people we send out, like scouts, into the darkness. They cannot see where they are going, they stub their toes, and walk into walls, but eventually, they know enough to construct a map. These people sometimes meet up, to discuss what they have found, and hopefully make the maps fuller; but instead of talking of the mistakes they made, and thet hings they felt on their way, they talk of the strength of their lines, and the certainty of the lettering on their drawings.</p>
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		<title>Calling All Cardiff-ians</title>
		<link>http://www.hannahnicklin.com/2010/08/calling-all-cardiff-ians/</link>
		<comments>http://www.hannahnicklin.com/2010/08/calling-all-cardiff-ians/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 13:21:42 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Update]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1809</guid>
		<description><![CDATA[A picture I took during the live-transmitted soundwalk Dream/Home, at Mayfest, we&#8217;re facing one of the characters as we hear her thoughts from across a shopping centre. I need you, Cardiff dwellers, I need pictures, videos, floor plans, hand drawn maps, timings and/or descriptions of ATRium at the Cardiff School of Creative and Cultural Industries, ideally beginning [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.hannahnicklin.com/wp-content/uploads/2010/08/IMG_0166-1.jpg"><img class="aligncenter size-medium wp-image-1812" title="mayfest performance" src="http://www.hannahnicklin.com/wp-content/uploads/2010/08/IMG_0166-1-300x225.jpg" alt="performance in a shopping centre" width="300" height="225" /></a><em>A picture I took during the live-transmitted soundwalk <a href="http://www.mayfestbristol.co.uk/index.php?com=com_perf&amp;type=showperf&amp;perfid=104" target="_blank">Dream/Home, at Mayfest</a>, we&#8217;re facing one of the characters as we hear her thoughts from across a shopping centre.</em></p>
<p style="text-align: justify;"><strong>I need you, Cardiff dwellers, I need pictures, videos, floor plans, hand drawn maps, timings and/or descriptions</strong> of <a href="http://cci.glam.ac.uk/visitatrium/" target="_blank">ATRium at the Cardiff School of Creative and Cultural Industries</a>, ideally <strong>beginning in or around the room &#8216;CA312&#8242; in the ATRium</strong>. I don&#8217;t need all of them from the same person, whatever you can offer. If you can help, or know someone who can, please read on.</p>
<p style="text-align: justify;">I have returned from my first holiday in several years, refreshed, cheerful, and with a lovely big deadline looping in the beginning of September. From the 8-10th of September I will be at the <a href="http://www.tapra.org/component/content/article/1-latest/20-tapra-conference-2010.html">TaPRA annual conference</a>, where on the final day I will be delivering an hour-long joint paper with <a href="http://www.lboro.ac.uk/departments/ea/staff/Academic%20Staff/Daniel%20Watt.html" target="_blank">my supervisor</a>, currently called &#8216;A Paper Without Organs&#8217;. To cut the academic explanations short, basically it aims to investigate how useful (or not useful, as we suggest) the current tools of the academy and academic thought are in examining performance, particularly as it becomes more interactive and integral&#8230; Some hints and quotes:</p>
<blockquote style="text-align: justify;"><p>&#8220;it is experienced &#8211; and learned &#8211; upon the body. Its message is illegible; it is inscribed upon [the] flesh&#8221; (from a piece on Deleuze by Dan)  Plato said &#8220;you learn more from somebody in an hour of play than from a year of conversation&#8221; (<a href="http://youhavefoundconey.net/vaults/aboutsmalltown " target="_blank">Coney</a>)  &#8220;new space, like new machines, can only be represented in motion&#8221; (p.19 in <a href="http://books.google.co.uk/books?id=0WwAd7vp8dsC&amp;pg=PA16&amp;lpg=PA16&amp;dq=%E2%80%9CSpace+in+the+age+of+Non-Place%E2%80%9D+in+Deleuze+and+Space&amp;source=bl&amp;ots=UO_Oswf_k2&amp;sig=8RMY8zolfm6fA6cSlaHTS6rcyqI&amp;hl=en&amp;ei=tX5yTOeNI9Hm4gaQ9LneCA&amp;sa=X&amp;oi=book_result&amp;ct=result&amp;resnum=1&amp;ved=0CBgQ6AEwAA" target="_blank">Deleuze and Space</a>)</p></blockquote>
<p style="text-align: justify;"><strong>The majority of my half of the paper will take the academics on a soundwalk around the conference building</strong>, intersecting with the paper, academic questions, conference/academic space, and as my supervisor Dan Watt puts it, hopefully bring people out of the &#8216;academic ghetto&#8217; from which conferences are typically received. I&#8217;ll be drawing on the work of the <a href="http://youhavefoundconey.net/index2.html" target="_blank">Agency of Coney</a>, <a href="http://www.hideandseek.net/" target="_blank">Hide and Seek</a>, and <a href="http://duncanspeakman.net/" target="_blank">Duncan Speakman</a>.</p>
<p style="text-align: justify;">That&#8217;s the idea, anyway.</p>
<p style="text-align: justify;"><strong>So why am I calling all Cardiff-ians? </strong>Well, my department can&#8217;t afford to send me to Cardiff twice. I usually need to explore an area first, before writing for it, but this time I can&#8217;t do so physically. Although it fits in with the theory of the paper that I am in some ways, doing it &#8216;blind&#8217; &#8211; using the re-presentation of maps in the same way as much academic thought re-presents performance &#8211; I still need <em>something</em> to go on.</p>
<p style="text-align: justify;"><strong>So I need you, Cardiff dwellers, I need pictures, videos, hand drawn maps, timings and descriptions</strong> of <a href="http://cci.glam.ac.uk/visitatrium/" target="_blank">ATRium at the Cardiff School of Creative and Cultural Industries</a>, ideally <strong>beginning in or around the room &#8216;CA312&#8242;</strong>. The venue is walking distance from Cardiff Central rail station, so won&#8217;t be too far out the way. If you can help me, please get in contact, either leave a comment, talk to me on Twitter <a href="http://twitter.com/hannahnicklin" target="_blank">@hannahnicklin</a>, or email me at <a href="mailto:h.k.nicklin@lboro.ac.uk" target="_blank">h.k.nicklin [at] lboro.ac.uk</a>.</p>
<p style="text-align: justify;">And please share this far and wide, with anyone you know who might be able to help.</p>
<p style="text-align: justify;">Thank you.</p>
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		<title>Hide &amp; Seek Weekender 2010</title>
		<link>http://www.hannahnicklin.com/2010/08/hide-seek-weekender-2010/</link>
		<comments>http://www.hannahnicklin.com/2010/08/hide-seek-weekender-2010/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 19:45:30 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
		<category><![CDATA[Arts]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1760</guid>
		<description><![CDATA[How late is this blog post? Somewhere in the region of ‘epically’, or if you like, ‘roughly a month’. I shall continue to use this as an excuse, and in fact, as the fracture clinic doctor told me it won’t really be totally all right (not his exact words) until this time next year, I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a title="Hide and Seek Weekender - 01 by hannahnicklin, on Flickr" href="http://www.flickr.com/photos/hannahnicklin/4866926066/"><img class="aligncenter" src="http://farm5.static.flickr.com/4135/4866926066_f3a00b3fba.jpg" alt="Hide and Seek Weekender - 01" width="400" height="259" /></a></p>
<p style="text-align: justify;">How late is this blog post? Somewhere in the region of ‘epically’, or if you like, ‘roughly a month’. I shall continue to use <a href="http://www.hannahnicklin.com/2010/06/this-is-why-im-not-blogging-at-the-moment/">this</a> as an excuse, and in fact, as the fracture clinic doctor told me it won’t really be totally all right (not his exact words) until this time next year, I shall be continuing to use it to excuse tardiness in all hand/arm related things for many more months to come.</p>
<p style="text-align: justify;">The good news, however, is that the cast is off, and after catching up with my life, work, writing, passing my first year PhD progress panel, and getting over all the related hangovers, I return to you, Lo, with tantalising tales of my exploits at the<a href="http://www.hideandseek.net/play-with-us/weekender-2010/" target="_blank"> Hide &amp; Seek Weekender </a>at the<a href="http://www.nationaltheatre.org.uk/" target="_blank"> National Theatre</a>!</p>
<p style="text-align: justify;"><strong>The</strong> <strong>Hide and Seek Weekender</strong> ran from Friday the 9<sup>th</sup> to Sunday the 11<sup>th</sup> of July, and was hosted by the National, in a variety of foyer and outside spaces (I didn’t see any work in the performance spaces, though that doesn’t necessarily mean there wasn’t any, as there was an awful lot going on). I attended the Sunday, but you can see and download the full program <a href="http://www.hideandseek.net/play-with-us/weekender-2010/">here</a>. I didn’t get much of an opportunity to take photos or videos as I was still be-casted at that point, but I used my MIND CAMERA instead. Here are some of the games, sights and sounds it captured:</p>
<p style="text-align: justify;">The big focus of the Sunday seemed to be on the Delhi Games section, most of which I stuck with throughout the day as it wasn’t too precarious-movement-heavy. Also it was a new interesting dimension on the pervasive gaming that I’ve so far done &#8211; rather than just reclaiming physical or tech space, the Delhi Games also played across cultural boundaries. These games variously used skype, facebook, and text messages to collaborate on different playful experiences with two groups of artists and players, one in Delhi, and the other in London. Here are the ones I participated in:</p>
<p style="text-align: justify;"><strong>Noah’s International Lark </strong>(I can&#8217;t find info on who this one was by). This was a simple but effective getting-to-know-you type game played over Skype. Two teams made up of both India and Britain-based participants had a limited amount of time to work out several ‘things in common’ shared by the team members. Each ‘thing in common’ had to include participants from both countries, and was scored (eventually) by how rare it was. The ‘rarity’ score was then multiplied by the number of people in the group who shared the ‘thing in common’. The other rule was that everyone in the group needed to be in at least one of the ‘things in common’ groupings. Sound complicated? It wasn’t. Example: We found that 5 people across both countries had met a prime minister or ex-prime minister. This was considered 4-points worth of rare (5 being most rare) so the points scored there were 20. You see? We discovered things like at least 3 people had physically stopped an aeroplane taking off, that 4 people had been arrested, that every single one of us had sent an embarrassing text to the wrong person.<span id="more-1760"></span></p>
<p style="text-align: justify;"><strong>Unknown. </strong>The next game I played I can’t seem to find the name of in the programme. Seems like my MIND CAMERA is a bit rubbish. Anyway, this game used webcams, facebook, and our bodies, nothing else. We were handed 5 Indian proverbs, just as a Delhi team were handed 5 English ones. We had a webcam and limited amount of time to bodily illustrate (with as many photos as we wished) each proverb (e.g. ‘what does the monkey know of the taste of ginger’) and upload it to a dedicated facebook album. We then looked through the facebook albums they’d created for us, trying to guess what they’d illustrated. Fun, interesting cultural insights.</p>
<p style="text-align: justify;"><strong>Team Hutong </strong>(By<a href="http://youhavefoundconey.net/" target="_blank"> Coney </a>(here Mel Cook, with Hey Fan, Annette Mees and Tassos Stevens)) As per the programme notes:</p>
<blockquote style="text-align: justify;"><p>“A rectangle is drawn on a map in London. The same rectangle is drawn on a map in Delhi. Teams are matched across countries, and set off together on a real-time transcontinental journey of discovery.”</p></blockquote>
<p style="text-align: justify;">This game was largely played over text, we were handed a map, some glue, some string, and a transparent umbrella, and sent off into the wider world along the path the map directed us. Along the journey we were asked to spot certain things; uniforms, dogs, babies, and text them to the team in Delhi at certain points on the map. We received a similar count, and each spotted thing translated into various things we had to collect; flowers, words, sweets. There were other tasks, at one point we had to buy some food, and text a description of it without using its name; at another point we were to recall a memory that where we were provoked, and then find something that represented the memory we received in exchange. All of the things we found were stuck or tied to our umbrella. Eventually we returned to a skype chat where we shared our umbrellas and revealed the mysteries (like, for example, the astonishing number of uniforms they had spotted, over 50!).</p>
<p style="text-align: center;"><a title="Hide and Seek Weekender - 05 by hannahnicklin, on Flickr" href="http://www.flickr.com/photos/hannahnicklin/4866298167/"><img class="aligncenter" src="http://farm5.static.flickr.com/4140/4866298167_a412710e8e.jpg" alt="Hide and Seek Weekender - 05" width="400" height="259" /></a></p>
<p style="text-align: justify;"><em>One of the few images I was able to grab, our umbrella about half way around the Team Hutong route.</em></p>
<p style="text-align: justify;"><em> </em><strong>Sangre Y Patatas </strong>By <a href="http://youhavefoundconey.net/" target="_blank">Coney </a>(here Tassos Stevens with Peter Law) I didn’t actually participate in, as it mainly involved bumping into people on purpose (though at least my death throes would have been realistically painfully voiced). The game consisted of several Patatas (potatoes) and one monster, Sangre (blood), all of whom had their eyes closed. The rules were very simple, you stumbled around in the dark, and when you met someone, you held them and greeted them with your name. If you met a Patatas, you carried merrily on your way, but if you met the Sangre, you met a horrible death with accompanying excruciating death throes. Players who were knocked out moved to the edges and formed a whispering circle to alert players still ‘in’ of the boundaries. There were also hanging bells and scrunchy objects on the floor as aural landmarks which could alert others to your presence.</p>
<p style="text-align: justify;">After the first trial, the players were divided into teams, and smaller versions took place with other teams forming whispering walls. ‘winning’ people were the best deaths, the last Patatas standing, and the quickest Sangre to wipe out all their Patatas. Then a grand finale happened with the cream of the screaming bloody potato crop. This game was hilarious to watch, and drew quite an audience. As I wasn’t able to actually take part, here’s a quote from <a href="http://twitter.com/MeganFVaughan">@MeganFVaughan</a>, one of the friends who I went with, on what participating was like:</p>
<blockquote style="text-align: justify;"><p>“You feel pretty vulnerable to begin with, so when someone nearby falls down it&#8217;s tough not to scream yourself.  Maybe I&#8217;m just highly strung.  On the other side of things, when I bumped into someone and they weren&#8217;t the killer, I was so relieved that my natural reaction was to start giggling, like when you get off a rollercoaster and your body&#8217;s so glad its not dead that adrenalin sends you hysterical.  It&#8217;s nice that group games like this can be reclaimed for adults.  I&#8217;ve not taken part in anything even remotely like it since I was about 12, and I think all licensed venues should have designated Sangres Y Patatas areas from now on.”</p></blockquote>
<p style="text-align: justify;">And a quick video of a version of the game, played with similar ‘sound hazards’ (crisps and bells)</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="225" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=12639332&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="400" height="225" src="http://vimeo.com/moogaloop.swf?clip_id=12639332&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=1&amp;color=&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;"><a href="http://vimeo.com/12639332">Sangre Y Patatas &#8211; live</a> from <a href="http://vimeo.com/papasangre">Papa Sangre</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p style="text-align: justify;">The Sangre Y Patatas game is also a seed for a 3-D “video game with no video” that’s currently being developed, and that I’m (possibly extremely) enthusiastic about. For more on that follow <a href="http://twitter.com/PapaSangre">@PapaSangre</a> on Twitter, and check out the blog/site at <a href="http://www.papasangre.com/">http://www.papasangre.com/</a> you can listen to a vimeo trailer (make sure you’re wearing headphones) <a href="http://vimeo.com/9916119">here</a>.</p>
<p style="text-align: justify;"><strong> </strong></p>
<p style="text-align: justify;"><strong>So what did it all feel like?</strong></p>
<p style="text-align: justify;">As an experience the Delhi games were all really uplifting, funny, and while they highlighted in essence how similar we all are, they also gave us a taste of a different culture, and how that culture shapes us, our environment, our language and our daily lives. The games were shaped by a pleasant <em>recognition</em>, directly in Noah’s International Lark, and slowly games like the proverb game. As we were trying to translate Hindi to English to bodies – we also found ourselves searching for the English equivalent – which we almost always found, because (as the game highlighted) the playful images we use in folklore and childhood stories often have universal lessons behind them. The Hutong (the word means a narrow Chinese street or alley – the history/relevance of them is well work a quick <a href="http://en.wikipedia.org/wiki/Hutong">wiki</a>-read) was my favourite one; we traversed our two cities, collecting the shrapnel of our environments, creating a ragtag emblem of our trans-national journeys, and then we arrived back to eagerly discuss our trophies and experiences, of which we were all oddly proud.</p>
<p style="text-align: justify;">The simplicity of Sangre Y Patatas is a brilliant lesson in game design, the slight twisting of the language made the action alien enough from games you played as a kid to not make you feel childish, and the fact that you were placed in the dark, that you changed the sense with which you usually perceived the world with, transformed the game-space effortlessly.</p>
<p style="text-align: justify;">Finally, as I said in a tweet shortly following the event, I have never felt so much like I belonged in the National as I did in those few short hours. Events like the Weekender, and like the <a href="http://forestfringemicro.tumblr.com/" target="_blank">Forest Fringe’s Microfest</a>, play an incredibly important part in reclaiming sanctioned ‘art space’ as well as street space for new playful experiences. By inhabiting and re-revealing this national institution in an unusual way, it meant you were able to own the space, with others, as part of a genuine community; not just as an audience made up of single units. Hide&amp;Seek’s Weekender was all about unity.</p>
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		<title>After Images</title>
		<link>http://www.hannahnicklin.com/2010/07/after-images/</link>
		<comments>http://www.hannahnicklin.com/2010/07/after-images/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 21:14:29 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Creative]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1736</guid>
		<description><![CDATA[See above (or click here) for images taken of The Smell of Rain Reminds Me of You by my lovely friend Rowena Scott, and see: http://twitter.com/thederminator/status/18781755974 http://twitter.com/danpyt/status/18778361379 http://twitter.com/fribbletheatre/status/18777877251 http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of for some interesting reflection and nice things said about it, although there are critical things to say about it too (and nice polite people are less [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="319" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2F&amp;set_id=72157624405673117&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="319" src="http://www.flickr.com/apps/slideshow/show.swf?v=71649" allowfullscreen="true" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2Fhannahnicklin%2Fsets%2F72157624405673117%2F&amp;set_id=72157624405673117&amp;jump_to="></embed></object></p>
<p style="text-align: justify;">See above (or <a href="http://www.flickr.com/photos/hannahnicklin/sets/72157624405673117/detail/" target="_blank">click here</a>) for images taken of <a href="http://rainreminds.tumblr.com/" target="_blank">The Smell of Rain Reminds Me of You </a>by my lovely friend Rowena Scott, and see:</p>
<p><a href="http://twitter.com/thederminator/status/18781755974" target="_blank">http://twitter.com/thederminator/status/18781755974</a> <a href="http://twitter.com/danpyt/status/18778361379" target="_blank">http://twitter.com/danpyt/status/18778361379</a> <a href="http://twitter.com/fribbletheatre/status/18777877251" target="_blank">http://twitter.com/fribbletheatre/status/18777877251</a> <a href="http://twitter.com/fribbletheatre/status/18777877251" target="_blank"></a><a href="http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of" target="_blank">http://hannahnicklin.posterous.com/some-awesome-rainreminds-feedback-to-round-of</a></p>
<p style="text-align: justify;">for some interesting reflection and nice things said about it, although there are critical things to say about it too (and nice polite people are less likely to direct those responses at you). I&#8217;d call it 65% successful, which I reckon is not too bad for the first test of a piece that so directly involves an audience. Blog post and video to follow, as well as other posts long overdue, over this coming week or two.</p>
<p style="text-align: justify;">The cast (touch wood) should come off my arm on Tuesday, so I will be trying to use it more to get back in the swing of typing. I have my first year progress panel this Friday, a kind of mock (and much nicer) viva that means I can move onto my second PhD year, so some of them might come after that, but either way I intend to begin to get caught up on write-y things again.</p>
<p style="text-align: justify;">You have been warned.</p>
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		<title>#RainReminds Taster</title>
		<link>http://www.hannahnicklin.com/2010/07/rainreminds-taster/</link>
		<comments>http://www.hannahnicklin.com/2010/07/rainreminds-taster/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 21:04:40 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Update]]></category>
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		<category><![CDATA[audio]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1731</guid>
		<description><![CDATA[(This is best heard through headphones.) (Youtube link here) So, a couple of days writing, recording, and editing later, here&#8217;s a quick taster of the first minute and a half of The Smell of Rain Reminds Me of You. The Smell of Rain Reminds Me of You is happening (rain or shine) at 5PM on [...]]]></description>
			<content:encoded><![CDATA[<p><em>(This is best heard through headphones.)</em></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="450" height="253" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=13340572&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="450" height="253" src="http://vimeo.com/moogaloop.swf?clip_id=13340572&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">(Youtube link <a href="http://www.youtube.com/watch?v=hlQhF8hgEf0" target="_blank">here</a>)</p>
<p style="text-align: justify;">So, a couple of days writing, recording, and editing later, here&#8217;s a quick taster of the first minute and a half of The Smell of Rain Reminds Me of You.</p>
<p style="text-align: justify;">The Smell of Rain Reminds Me of You is happening (rain or shine) at 5PM on this Saturday 17th of July, at Piccadilly Gardens, in Manchester. For more info go to <a rel="nofollow" href="http://rainreminds.tumblr.com" target="_blank">rainreminds.tumblr.com</a> and join the facebook event at <a rel="nofollow" href="http://bit.ly/RainRemindsFB" target="_blank">bit.ly/RainRemindsFB</a> for a reminder when the MP3 and instructions are live.</p>
<p>Follow or discuss it on Twitter with the <a href="http://twitter.com/#search?q=%23rainreminds" target="_blank">#rainreminds</a> hashtag.</p>
<p style="text-align: justify;">The soundwalk is part of the Hazard Festival, Manchester <a rel="nofollow" href="http://hazardmcr.org/" target="_blank">hazardmcr.org</a>/</p>
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		<title>Shift Happens 2010</title>
		<link>http://www.hannahnicklin.com/2010/07/shift-happens-2010/</link>
		<comments>http://www.hannahnicklin.com/2010/07/shift-happens-2010/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 17:01:59 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
		<category><![CDATA[Update]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1682</guid>
		<description><![CDATA[Image of my gormless face taken by and shared with the permission of @documentally The beginning of my week was spent at Shift Happens 2010, where I had the very awesome and slightly scary opportunity of giving a 10 minute talk on where I think theatre and digital tech are going. A brilliant couple of days, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hannahnicklin.com/wp-content/uploads/2010/07/Hannah-Talks-004.jpg"><img src="http://www.hannahnicklin.com/wp-content/uploads/2010/07/Hannah-Talks-004-1024x681.jpg" alt="" title="Hannah Nicklin talks at Shift Happens" width="425" height="283" class="aligncenter size-large wp-image-1697" /></a></p>
<p style="text-align: center;"><i>Image of my gormless face taken by and shared with the permission of <a href="http://twitter.com/documentally">@documentally</a></i></p>
<p style="text-align: justify;">The beginning of my week was spent at <a href="http://www.shift-happens.co.uk/" target="_blank">Shift Happens</a> 2010, where I had the very awesome and slightly scary opportunity of giving a 10 minute talk on where I think theatre and digital tech are going. A brilliant couple of days, with inspiration abound, and some really lovely little pieces of performance woven in. I&#8217;m still not really up to long bouts of typing yet (the cast comes off in T-minus 12 days), so have embedded a couple of things here to give you a taste of what I took to the event, mostly in flash though, apologies for that.</p>
<p style="text-align: justify;">The first a slideshare version of my talk &#8211; with me actually talking (apologies for the pops in the audio) through my ideas on it, and the second is a phlog done by a local community radio station talking to me and <a href="http://twitter.com/babaisrael" target="_blank">Babba Israel</a> from <a href="http://www.contact-theatre.org/" target="_blank">Contact Theatre</a> in Manchester. I&#8217;ve also put on Contact&#8217;s weekly video blog, the second half of which covers Shift Happens, which should at least give those of you on iPhones a sense of it. You can also download a pdf of the talk <a href="http://dl.dropbox.com/u/695407/Shift%20Happens%20-%20Theatre%20in%20the%20Age%20of%20the%20First%20Person.pdf" target="_blank">here</a>, and for links to other presentations and sources mentioned, check out this 	<a href="http://matthewlinley.wordpress.com/" target="_blank">very useful post</a> by <a href="http://twitter.com/MatthewLinley" target="_blank">Matthew Linley</a>. </p>
<p style="text-align: justify;">It will be interesting to see where the next Shift goes. There was much less dissent this year, which although at least means the arts industry is catching up, perhaps means we now need to be pushing further, aiming to (as <a href="http://lookingforastronauts.wordpress.com/" target="_blank">Andy Field</a> had it)</p>
<blockquote><p>&#8220;dream stupid, impossibly grand visions of what the future might look like&#8221;. </p></blockquote>
<p style="text-align: justify;">Do we now need an arts and tech conference which is more than just entry level? And that also challenge the conventions of a conference? I&#8217;m doing a joint paper with my supervisor for the <a href="http://www.tapra.org/component/content/article/1-latest/20-tapra-conference-2010.html" target="_blank">TaPRA 2010 Conference </a> which seeks to interrogate the failings of the top-down conference form in properly communicating the wholeness of performance and academic thought. To move the arts/tech world on do we need to find something that falls somewhere between festival, workshop, conference and digital and performative playground? What do you think?</p>
<p><span id="more-1682"></span></p>
<p style="text-align: justify;"> Finally, I&#8217;ve got something exciting and performance-y to announce this weekend, which will be happening in Manchester on the 17th of July, so keep your feeds peeled, and watch out for the hashtag <a href="http://twitter.com/#search?q=%23rainreminds" target="_blank">#rainreminds</a> on Twitter.</p>
<div id="__ss_4703633" style="width: 425px;"><strong><a title="Shift Happens" href="http://www.slideshare.net/hannahnicklin/shift-happens-4703633">Shift Happens</a></strong><object id="__sse4703633" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="355" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=shifthappens-slidesonly-100707145946-phpapp01&amp;rel=0&amp;stripped_title=shift-happens-4703633" /><param name="name" value="__sse4703633" /><param name="allowfullscreen" value="true" /><embed id="__sse4703633" type="application/x-shockwave-flash" width="425" height="355" src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=shifthappens-slidesonly-100707145946-phpapp01&amp;rel=0&amp;stripped_title=shift-happens-4703633" name="__sse4703633" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
</div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="352" height="200" id="embed-352x200" align="middle" title="Ipadio Audio Player" ><param name="allowScriptAccess" value="always"></param><param name="allowFullScreen" value="false"></param><param name="movie" value="http://www.ipadio.com/embed/v1/embed-352x200.swf?phlogId=29158&#038;phonecastId=33044&#038;channelInView=WEBSITE_CHANNEL_29158&#038;callInView=local_33044"></param><param name="scale" value="exactfit" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff"></param><embed src="http://www.ipadio.com/embed/v1/embed-352x200.swf?phlogId=29158&#038;phonecastId=33044&#038;channelInView=WEBSITE_CHANNEL_29158&#038;callInView=local_33044" quality="high" bgcolor="#ffffff" width="352" height="200" name="embed-352x200" align="middle" allowScriptAccess="always" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" scale="exactfit"  /></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="278" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KlktEJB1z2c&amp;hl=en_US&amp;fs=1?rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="278" src="http://www.youtube.com/v/KlktEJB1z2c&amp;hl=en_US&amp;fs=1?rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Rain Rain, Come Again.</title>
		<link>http://www.hannahnicklin.com/2010/05/rain-rain-come-again/</link>
		<comments>http://www.hannahnicklin.com/2010/05/rain-rain-come-again/#comments</comments>
		<pubDate>Mon, 31 May 2010 16:17:17 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Creative]]></category>
		<category><![CDATA[Update]]></category>
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		<category><![CDATA[Climate Change]]></category>
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		<category><![CDATA[Science Fiction]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1626</guid>
		<description><![CDATA[http://walkwith.tumblr.com Just squeaking in a blog post at the last moment to keep to my &#8216;at least 4 a month&#8217; quota. Lots has happened this month, Mayfest took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://skitch.com/hannahnicklin/dgytg/walk-with-me"><img class="aligncenter" src="http://img.skitch.com/20100531-8e3upbk898rqyjgnjgm3s76xwn.preview.jpg" alt="Walk With Me" /></a></p>
<p style="text-align: center;"><a href="http://walkwith.tumblr.com" target="_blank">http://walkwith.tumblr.com</a></p>
<p style="text-align: justify;">Just squeaking in a blog post at the last moment to keep to my &#8216;at least 4 a month&#8217; quota. Lots has happened this month, <a href="http://www.mayfestbristol.co.uk/" target="_blank">Mayfest</a> took up a great deal of it, then I completed 10,000 words of PhD chapter 1 and other material for my first year progress board, including all of the fore-planning (I actually have the next two and a bit years planned out, which is an unusual combination of reassuring and scary). I&#8217;ve also released a first foray into soundwalk style storytelling to the general public, and agreed to and submitted an abstract for a joint paper on the inefficiencies of the academic conference in representing performative thoughts for a <a href="http://www.tapra.org/" target="_blank">TaPRA</a> conference in September&#8230; That&#8217;s written better in the actual abstract. So a busy month, though I really do intend to do a run down of my experiences at Mayfest sometime soon, promise.</p>
<p style="text-align: justify;">The image above is from the soundwalk I&#8217;ve released, check it out at <a href="http://walkwith.tumblr.com" target="_blank"><span style="color: #000000;">http://walkwith.tumblr.com</span></a> &#8211; all it requires is an mp3 player, 10 minutes, and some rain. I would really appreciate any feedback you have &#8211; either in text/audio/image/video form via <a href="http://walkwith.tumblr.com/submit" target="_blank"><span style="color: #000000;">the site</span></a>, <a href="http://twitter.com/hannahnicklin" target="_blank"><span style="color: #000000;">Twitter</span></a>, or even posting me handwritten/collected things (as <span style="color: #000000;"><a href="http://s3.amazonaws.com/twitpic/photos/full/107127091.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&amp;Expires=1275322795&amp;Signature=EFxi2b%2BLqUjPwKaklrOmJJQeO6w%3D" target="_blank">some people have</a></span>). It&#8217;s my first experiment in the form, and at the moment is a bit like a monologue-with-interactive-bits than something that might be called truly interactive or player-as-protagonist driven. I shall have to get working with the second-person referential, I think. I&#8217;ve also got plans to play with binaural audio &#8211; to develop a real 3D feeling with the headphones. You can hear some really good examples of where that can lead at<a href="http://www.papasangre.com/" target="_blank"><span style="color: #000000;"> Papa Sangre&#8217;s house</span></a>, the audio storytelling is there described as a &#8216;video game without video&#8217;. Make sure you wear headphones when listening. I&#8217;m getting some mic&#8217;d up ear buds and a cheap minidisc player (from Twitter, the lovely <a href="http://twitter.com/daveisanidiot" target="_blank">@daveisanidiot</a>) to experiment with that. My<a href="http://twitter.com/LNicklin" target="_blank"> brother</a> (trained sound engineer if you&#8217;re hiring/have intern work/want someone to hold a boom mic whilst<a href="http://www.youtube.com/watch?v=vPe21k7u1oY&amp;feature=youtube_gdata" target="_blank"> BREAKING WOOD</a>) is also going to help out, so more technical stuff and higher quality hopefully forthcoming.</p>
<p style="text-align: justify;">These experiments are all eventually leading towards the ideas I have for the currently quite cryptic <a href="http://umbrellaproject.co.uk" target="_blank"><span style="color: #000000;">Umbrella Project</span></a> (no <a href="http://images2.layoutsparks.com/1/164586/umbrella-corp-t5-shade.jpg" target="_blank">zombies</a> involved), which I&#8217;m trying to secure some funding before lift-off. If you know of any funds, grants, or tech/web/music support-in-kind that might be out there and interested in being involved in a country-wide pervasive storytelling experiment, let me know. You can follow the Umbrella Project on Twitter<a href="http://twitter.com/UmbrellaProject" target="_blank"><span style="color: #000000;"> here</span></a>, and if you have £8,000 (I have a fully costed and sensible budget and everything) you wanted to throw at me, please do!</p>
<p style="text-align: justify;">Finally, as June arrives and July seems much closer than it did in May, I&#8217;m beginning to think about what I might talk about at <a href="http://www.amiando.com/shift_happens.html" target="_blank"><span style="color: #000000;">Shift Happens</span></a> on the 5th and 6th. Shift Happens is an industry (as opposed to academic) conference about arts, learning and digital technology, and there are some really big speakers from places like 4ip, The Guardian, and the National Theatre also up there, so I&#8217;m trying to work out how I can best fit in. I suspect I&#8217;m there as a passionate loud-mouth and blogger before I am an academic, but I do feel like the dialogue needs to move on from &#8216;you should be using/interested in tech&#8217;, &#8216;but it&#8217;s scary/time consuming/too hard/not monetarily justifiable&#8217;. Perhaps a focus on the harder times that are upcoming with regards to the Tory-Lib Dem <a href="http://www.hannahnicklin.com/2010/05/gesture-politics-and-the-arts/" target="_blank"><span style="color: #000000;">arts cuts</span></a>. I&#8217;ll have a think about that. And if you think I have a particular clear message that I&#8217;ve hitherto missed, do let me know, very welcome!</p>
<p style="text-align: justify;">Merry Bank Holiday Weekend. And if any of you are off to the <a href="http://www.roughbeatsfestival.co.uk/index.html" target="_blank">Rough Beats Festival </a>next weekend, find me and say &#8216;hi&#8217;. I may even say &#8216;hi&#8217; back.</p>
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		<title>The Forest Fringe Microfest</title>
		<link>http://www.hannahnicklin.com/2010/05/the-forest-fringe-microfest/</link>
		<comments>http://www.hannahnicklin.com/2010/05/the-forest-fringe-microfest/#comments</comments>
		<pubDate>Fri, 21 May 2010 18:25:51 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Update]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[Performance]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1616</guid>
		<description><![CDATA[A quick taster of my time at Mayfest in Bristol, more detailed blog posts will appear soon. I returned into a very busy time of PhD, so blogging is suffering slightly in the mean time. Do also check out the microsite I set up and liveblogged from on behalf of the Forest Fringe whilst at [...]]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="420" height="260" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FlQItYwQxIY&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="420" height="260" src="http://www.youtube.com/v/FlQItYwQxIY&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: justify;">A quick taster of my time at Mayfest in Bristol, more detailed blog posts will appear soon. I returned into a very busy time of PhD, so blogging is suffering slightly in the mean time. Do also check out the <a href="http://forestfringemicro.tumblr.com" target="_blank">microsite</a> I set up and liveblogged from on behalf of the <a href="http://www.forestfringe.co.uk" target="_blank">Forest Fringe</a> whilst at the microfest.</p>
<p style="text-align: justify;">The Forest Fringe Microfest is a travelling microfestival taster of the work collated under the umbrella of the Forest Fringe &#8211; a lo-fi fringe of contempoary performance held at Edinburgh each year. Generally made of win.</p>
<p style="text-align: justify;">People to follow from the video:<br />
<a dir="ltr" rel="nofollow" href="http://twitter.com/forestfringe" target="_blank">@forestfringe</a><br />
<a title="http://twitter.com/andytfield" dir="ltr" rel="nofollow" href="http://twitter.com/andytfield" target="_blank">@andytfield</a><br />
<a title="http://twitter.com/search_party" dir="ltr" rel="nofollow" href="http://twitter.com/search_party" target="_blank">@search_party</a><br />
<a title="http://twitter.com/actionherolive" dir="ltr" rel="nofollow" href="http://twitter.com/actionherolive" target="_blank">@actionherolive</a><br />
<a title="http://twitter.com/shellshocknews" dir="ltr" rel="nofollow" href="http://twitter.com/shellshocknews" target="_blank">@shellshocknews</a></p>
<p style="text-align: justify;">And non Twitter folk; <a href="http://www.blobelwarming.com/" target="_blank">Brian Lobel</a>, <a href="http://www.tinnedfingers.co.uk/" target="_blank">Tinned Fingers</a></p>
<p style="text-align: justify;">Check them out.</p>
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		<title>The Player as Political</title>
		<link>http://www.hannahnicklin.com/2010/03/the-player-as-political/</link>
		<comments>http://www.hannahnicklin.com/2010/03/the-player-as-political/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 00:39:27 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
		<category><![CDATA[Academia]]></category>
		<category><![CDATA[Arts]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[PhD]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Political Theatre]]></category>
		<category><![CDATA[Politics]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[Theatre]]></category>
		<category><![CDATA[TIE]]></category>

		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1436</guid>
		<description><![CDATA[Image shared via a creative commons license by nikki_pugh on Flickr.This is the paper I gave at the TAPRA Dealing with the Digital symposium today. Do comment and let me know what you think. In scattered and barely noticed ways, the desire to construct one’s own life was shaping the twentieth century (McDonough 2004, 10) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/nikki_pugh/3788989896/" title="elephant by Nikki Pugh, on Flickr"><img src="http://farm3.static.flickr.com/2050/3788989896_c1bee99772.jpg" width="500" height="375" alt="elephant" /></a><br /><center>Image shared via a creative commons license by<a href="http://www.flickr.com/photos/nikki_pugh/3788989896/in/set-72157621819752239/"> nikki_pugh </a>on Flickr.</center><br /><strong>This is the paper I gave at the TAPRA <a href="http://www.tapra.org/postgraduate-committee/39-postgraduate-committee-.html">Dealing with the Digital </a>symposium today. Do comment and let me know what you think.</strong></p>
<blockquote><p style="text-align: justify;">In scattered and barely noticed ways, the desire to construct one’s own life was shaping the twentieth century (McDonough 2004, 10)</p>
</blockquote>
<p>From the bypassing of human interface devices (HIDs) such as mice and keyboards represented by the iPhone and the iPad, to the removal of a media interface represented by the increasing popularity of social media, the current trend in digital technology centres around the removal of the interface. This trend has recently been seen as becoming increasingly prevalent in theatre and performance.</p>
<blockquote><p>[A] key &#8217;09 [theatre] trend was the removal of performers from performances altogether. Whether directed by headphones or left to negotiate for themselves […] increasingly the spectator was becoming the spectacle. (Haydon 2009)</p></blockquote>
<p>In 2009 the biggest selling entertainment item on Amazon.co.uk was a video game – COD:MW2 <a href="http://news.cnet.com/8301-13846_3-10423150-62.html" target="_blank">outsold both Harry Potter and Twilight</a> on DVD. We spent<a href="http://news.cnet.com/8301-13846_3-10423150-62.html" target="_blank"> 30% more </a>on video games last year than we did on going to the cinema and purchasing DVDs combined. And in a recent survey done by the BBC, 100% of 6-10 year olds gamed regularly.</p>
<blockquote><p>With gaming you’re involved and in control. With other things you just have to sit back and watch. I’ve been gaming for most of my life. – Callum, aged 10 (BBC 2005 <a href="http://www.google.co.uk/url?sa=t&amp;source=web&amp;ct=res&amp;cd=1&amp;ved=0CAcQFjAA&amp;url=http%3A%2F%2Fopen.bbc.co.uk%2Fnewmediaresearch%2Ffiles%2FBBC_UK_Games_Research_2005.pdf&amp;ei=K0FoS8C7N4KQjAfJh4XICQ&amp;usg=AFQjCNHbVlEoYsoh_omj9jNa-ROZM7DkbA" target="_blank">Source (PDF)</a>)</p></blockquote>
<p>Although digital strategies and ideas have been examined in a performative context since the 1960s, this technology and these strategies have reached a point where they are ubiquitous enough to form a real trend in narrative consumption. As thus ours is a culture becoming much more used to being embedded in its stories, political as well as social. In <em>Theatre and Performance in a Digital Culture</em> Matthew Causey discusses the political move from simulation to embeddedness, suggesting that</p>
<blockquote><p>The site of power has shifted from the exterior screens of simulation to the interior body of the material subject. (Causey 2006, 179)</p></blockquote>
<p>The example drawn by Causey contrasts the illusion of Gulf War I – of cut together clips, narrators, and news packages – to the rolling <em>embedded </em>coverage of Gulf War II. ‘This is happening <em>now’,</em> the spectacle says, ‘there is no room for editing, cutting, or simulation; <em>this </em>is reality’. In our age of so-called <em>reality </em>TV, 24-hour rolling news, and the advent of the ‘real-time’ and ‘social’ web, we are witnessing a corruption of the data-flow of contemporary life. We are led to believe that the data we receive is live, uncut, unmediated and<em> true</em>. As thus we lose the critical tools afforded us by distance and reflection. It is the ‘interior body of the material subject’ where the political battle for subjectivity must now be fought, in our selves.</p>
<p>Pervasive gaming and interactive theatre takes the digital idea of player-as-protagonist, and applies it to the lived body of performance. Pervasive games are ‘playful experiences’ which combine aspects of childhood parlour games and video game ethics and t to be played in groups across large urban spaces, interactive theatre moves these ideas into thicker narratives. Both forms allow the audience to become agent, and can be seen to expand their storytelling over space, technology, and/or time.</p>
<blockquote><p>“All theatre is <em>interactive</em>. To call this diverse spectrum of work ‘Interactive Arts’, is only to suggest that it acknowledges that relationship and seeks, in some way, to interrogate it.” (Field 2010)</p></blockquote>
<p><span id="more-1436"></span><br />
The player-as-protagonist form borrows from the actor of theatre and the avatar of online worlds, but removes the interface, allowing the user to play with aspects of the <em>double</em> and the <em>void</em> in the <em>self</em>. Allowing us to interrogate our selves as constructs, the player-as-protagonist format brings us back to a truer sense of self and reality, through their <em>present absence.</em></p>
<blockquote><p>Absences – of meaning, participation, reality, and identity – can constitute useful tactics in the struggle to unmask the social and economic relations of contemporary capitalist society. (Plant 1992, 181)</p></blockquote>
<p>Though these pervasive games and interactive performances often involve recorded or other technology, which can disengage you, this is countered by the danger of placing <em>you</em> as the avatar in the world-constituting process. These kinds of performances represent:</p>
<blockquote><p>An embracing of the total impossibility of getting away from the world around us. So much theatre strives to make the stage into an almost sanctified other place […] A space for coolness and distance and clarity. For conveying social messages and great untainted truths. But I don’t think you can hold back the weight of the world. It comes flooding in regardless. [interactive theatre/art] doesn’t just understand that, it relies on it. It swims in reality. (Field, In the World Not About the World 2010)</p></blockquote>
<p>However it is important to note that one very integral aspect of the political power of theatre is in danger of being lost to immersion.</p>
<blockquote><p>The major objection against immersion is the alleged incompatibility of the experience with the exercise of critical faculties. (Ryan 2001, 10)</p></blockquote>
<p>Branding, politics, media and art are all exhibiting a shift towards the immersive, personal – or <em>hyperlocal<span style="text-decoration: underline;">.</span></em> A radical or uncritical shift towards the hyperlocal could be incredibly dangerous. If you forward politics only on an individual basis or understanding you lose a sense of the bigger ‘better good’. You lose the politics of community, the politics that acknowledges that in some aspects we are all alike, and should all have equal footing, privilege and rights<strong>.</strong> How far is the hyperlocal different from a proactive version of NIMBYism? <em><span style="text-decoration: underline;"> </span></em></p>
<p>Likewise we need to acknowledge the dangers posed to people’s sense of self and belief, by work that so directly involves audiences. We no longer rely on a set, actors, a whole audience to maintain the suspension of disbelief, but one person on whom the whole of their narrative rests. Although we are more and more used to traversing different worlds and identities in virtual and real spaces, we also need to acknowledge that these conceptions of the ‘self’ are still very rigid. There’s something to be said for easing people away from hegemonic visions of identity, encouraging fluidity, but we should also acknowledge that to assume a fluid transition, assumes identity is a blank slate, sculpted, opted. Does this also apply to people who aren’t white, CIS-gered, hetero, able bodied, middle class, developed-world men? What about the majority cast as an ongoing ‘Other’ – to whom identity is more important, or more integral, people who are defined by their difference? Identity is dangerous when it is thoughtlessly fragmented or assaulted.</p>
<p>However within this danger lies a new political power. When the arts immerse people in narrative we are asking them to augment their bodily identity, an action much more powerful and dangerous than its equivalent in a virtual space.</p>
<blockquote><p>Our bodies are where we experience the intersection of our individuality and the cultural sphere. (Hillis 1999, 172)</p></blockquote>
<p>There’s something of using our physical bodies to explore aspects of digital, political and mediatised embeddedness which is incredibly important – which seeks to reconcile our lived body with our virtual selves (mediated or performed). This produces a kind of ‘mixed’ or augmented reality that requires a gentler and more playful set of performative tactics to support participants and preserve a connection to community and critical faculties.</p>
<p>These tactics are best exemplified by the work of people and companies such as Duncan Speakman, Coney, and Blast Theory. These works are often locative and site-specific, they are rooted – allowing for the safety of the participant, and for a connection to the ‘bigger picture’. Blast Theory’s <em><a href="http://www.blasttheory.co.uk/bt/work_rider_spoke.html">Rider Spoke</a></em><a href="http://www.blasttheory.co.uk/bt/work_rider_spoke.html"> </a>and Duncan Speakman’s <em><a href="http://duncanspeakman.net/?p=180" target="_blank">Always Something Somewhere Else</a></em><a href="http://duncanspeakman.net/?p=180" target="_blank"> </a>are self-created and generative pieces of work that use GPS units</p>
<blockquote><p>[…] to discover fragments of other people’s audio recordings, [creating] a space in which digital tracking equipment can do more than just map our place within a geographical grid. It can remake our relationship to the rich network of memories and thoughts and people that truly make up the city we inhabit.  (Field, Playing Games 2010)</p></blockquote>
<p>The most effective of this work also uses the more traditional TIE ideas of role-play to explore issues of morality and community on a narrative/micro level, whilst the bodily presence and physical engagement acknowledges the macro/societal. In a recent <a href="http://www.connected-uk.org/tag/connected/" target="_blank">series of blogs </a>for the British Council, <a href="http://lookingforastronauts.wordpress.com/" target="_blank">Andy Field </a>describes how work such as Coney’s <em><a href="http://smalltownanywhere.net/" target="_blank">Small Town Anywher</a>e</em> and Blast Theory’s <em><a href="http://www.blasttheory.co.uk/bt/work_day_of_figurines.html" target="_blank">Day of the Figurines</a></em> allow us to engage with</p>
<blockquote><p>[…] a society at a point of fracture and collapse. We engage not by watching but by playing – by becoming one small fragment of this disintegrating world. (Ibid)</p></blockquote>
<p>This is a profoundly political act, indeed, as Field goes on to say:</p>
<blockquote><p>Politics is as much about form as it is about content. It is a way of doing things. Interpersonal relationships, the structure of our communities, our reading of and relationship to the place we inhabit. How we understand our <em>being in the world</em>. What [interactive arts] allow us is an opportunity to explore and experiment with how we do things. In displacing or undermining our usual, unconsidered way of relating to the people and things around us, they generate a vital context for reflection and experimentation<strong>. </strong>(Ibid)</p></blockquote>
<p>These works deftly combine the intense and culturally relevant player-as-protagonist format with a political power that respects the weight of the immersive experience. The tactics are playful, but this does not mean they are trivial. By writing its stories on the bodies of its participants performance is able to hand people the critical tools to interrogate our culture of embeddness. We are able to locate the battleground of the ‘interior body of the material subject’ and the player-as-protagonist can become the player-as-political.</p>
<p><center><object width="500" height="377"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2275985&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2275985&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="377"></embed></object>
<p><a href="http://vimeo.com/2275985">Rider Spoke</a> from <a href="http://vimeo.com/blasttheory">Blast Theory</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p><strong>Works Cited.</strong></p>
<p>BBC. &#8220;Digital Play, Digital Lifestyles.&#8221; <em>BBC Creative Research and Development.</em> Alice Taylor &amp; Dr Adrian Woolard. December 2005.</p>
<p>http://open.bbc.co.uk/newmediaresearch/files/BBC_UK_Games_Research_2005.pdf (accessed March 18, 2010).</p>
<p>Causey, Matthew. <em>Theatre and Performance in a Digital Culture, from simulation to Embeddedness.</em> Oxon: Routledge, 2006.</p>
<p>Field, Andy. <em>In the World Not About the World.</em> Febuary 25, 2010. http://www.connected-uk.org/join-the-conversation/in-the-world-not-about-the-world/ (accessed March 16, 2010).</p>
<p>Field, Andy. <em>Interactivity.</em> Febuary 10, 2010. http://www.connected-uk.org/join-the-conversation/interactivity/ (accessed March 16, 2010)</p>
<p>Field, Andy, <em>Playing Games.</em> February 20, 2010. http://www.connected-uk.org/join-the-conversation/playing-games/ (accessed March 16, 2010).</p>
<p>Haydon, Andrew. <em>The year in theatre: trends of 2009.</em> December 30, 2009.  http://www.guardian.co.uk/stage/theatreblog/2009/dec/30/theatre-trends-2009 (accessed January 1, 2010).</p>
<p>Hillis, Ken. <em>Digital Sensations, Space, Identity, and embodiment in virtual reality (.</em> Minneapolis: University of Minnesota Press, 1999.</p>
<p>Plant, Sadie. <em>The Most Radical Gesture, the Situationist International in a Postmodern Age.</em> London: Routledge, 1992.</p>
<p style="text-align: justify;">Ryan, Marie-Laure. <em>Narrative as Virtual Reality, Immersion and Interactivity in Literature and Electronic Media. .</em> Baltimore: The John Hopkins University Press, 2001.</p>
<p><strong> </strong></p>
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		<title>My First Paper</title>
		<link>http://www.hannahnicklin.com/2010/03/my-first-paper/</link>
		<comments>http://www.hannahnicklin.com/2010/03/my-first-paper/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 11:00:49 +0000</pubDate>
		<dc:creator>Hannah Nicklin</dc:creator>
				<category><![CDATA[Editorial/Rant]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Academia]]></category>
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		<category><![CDATA[Conference]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[Performance]]></category>
		<category><![CDATA[PhD]]></category>
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		<category><![CDATA[Politics]]></category>
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		<guid isPermaLink="false">http://www.hannahnicklin.com/?p=1398</guid>
		<description><![CDATA[Twitter strikes again! This time one of the postgrad organisers at  the Theatre and Performance Research Association spotted me on Twitter, found my blog and invited me to submit a paper to their Dealing with the Digital symposium. They&#8217;ve kindly agreed to let me post my proposal here. I&#8217;ll be writing the paper over the next [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Twitter strikes again! This time one of the postgrad organisers at  the <a href="http://www.tapra.org/" target="_blank">Theatre and Performance Research Association</a> spotted me on Twitter, found my blog and invited me to submit a paper to their <a href="http://www.tapra.org/postgraduate-committee.html" target="_blank">Dealing with the Digital</a> symposium. They&#8217;ve kindly agreed to let me post my proposal here. I&#8217;ll be writing the paper over the next 2 weeks, and no doubt will blog some of my thoughts/conclusions along the way. Enjoy:</p>
<p style="text-align: center;">Proposal for a 10 minute paper at</p>
<p style="text-align: center;"><strong>DEALING WITH THE DIGITAL</strong><strong></strong></p>
<p style="text-align: center;"><strong>TaPRA Postgraduate Symposium</strong><strong></strong></p>
<p style="text-align: center;"><strong>10 – 5.30, 20</strong><strong>th</strong><strong> March 2010</strong>, Bedford Square, London</p>
<p style="text-align: center;"><strong>The Player as Political.</strong></p>
<p style="text-align: justify;">The video game ethic of player-as-protagonist is beginning to influence mainstream non-digital approaches to narrative. In theatre this is seen in the emerging popularity of interactive forms pioneered by companies such as Blast Theory, and current being popularised by Pervasive Gaming companies such as Hide and Seek and the mp3 or locative technology driven soundwalks of Duncan Speakman and Subtlemob.  This paper examines the root of the current drive towards total and pervasive performative immersion, and how we can tackle the traditional problems of immersion that are suffered by video games and other escapist narratives – a loss of political power, objectivity and community experience – within a theatrical context. This paper investigates the ethical implications of suspending the weight of disbelief in one person, and suggests that in hyperlocal performance, and a new world of fractured, multi-facet identities, gentler tactics are necessary, and locative and site-responsive aspects are the best way of preserving the political power of theatre within an individualist context.</p>
<p style="text-align: center;"><strong>Hannah Nicklin</strong></p>
<p style="text-align: justify;"><strong><span style="font-weight: normal;">Hannah Nicklin is a first year PhD student at Loughborough University. Her research interests include questions of theatre and digital technology, with a particular focus on selfhood and storytelling in a digital age. She has spoken at Nottingham Trent and Leeds Met universities on new narrative forms and social media for theatre companies, drawing on her work with Foursight Theatre and Theatre Writing Partnership. She maintains a blog at hannahnicklin.com, pieces of which have been reproduced by the Telegraph, Subtext Magazine, and the Arts Council, and she will be speaking at the <em>Shift Happens</em> UK arts, learning and tech conference in Summer 2010. Hannah is also a playwright, her most recent work <em>Awake </em>– the story of a gamer meeting her avatar -<em> </em>will be performed at Theatre503 this March.</span></strong></p>
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