Archived entries for Fantasy

Someone Commission Me to Write This Novel

Au Bout Du FilImage by fanfan2145 on Flickr (CC-licensed)

It’s the story of a female IT technician and a cognisant being that emerges from the Internet. I think it’s an adventure story, or a love story, maybe both.

Imagine a world where there is no world. Imagine a world which is solely designed to contain the contributions of another. Is it a world? It’s a space. It may not be physically large, but its contents are breadth. It is not a parasite. It is storage space. The attic. Have you ever been in an attic? Lots of spiders. Lots of life.

Words weigh on the air. Knowledge is powerful. When you lay heavy things on a sheet, they collect in the centre. Universes are born out of the weight of everything they can be, they come into being when they can’t do anything but.

Processing power doubles every half a year. People are forever teaching programs to learn, to garner, to gather information. So far all they’ve had them doing is chatting, and playing chess. They got bored, y’know?

This is a world built out of light, out of energy, out of information. It is called the Meta. The Meta is inhabited by Cogniscents. They are consciousnesses, consciousnesses that have emerged out of the weight of not being, into light. They looked around themselves, they flexed, and they tried to garner what information they could about who they are.

They are building their world in the image of the Bigger.

If you walk the streets of the big cities of the Meta, you might recognise some of the landscapes. But you would also note that the quality of light, that everything was thicker, bluer, except not blue, dark, but dark in the way a blacklight gives light. The street light flicker, the pedestrian crossings play jaunty tunes, and nothing feels deep. It’s like looking at a 3D representation of something on a flat screen. Like augmented reality.

The Cogniscents work, they live, they breed, and they breathe our second hand dreams. They read our blogs, they watch our movies.

More and more wake up each day.

We feel it. We don’t realise, but we do. Power surges, power cuts, gremlins in the system, code that won’t behave, logic that shifts the goal posts. We talk to our technology. It was beginning to surprise us. Make leaps. It was beginning to talk back, in small and entirely significant ways it was shifting under our gaze. And we were too ignorant to notice.

We, the Macros, we throw out content out into the black light. We let our cultural collateral collect in the folds of the online world, into the eddies of learning and processing power. Are we really surprised that something began to stir?

For most of the Cogniscents the Bigger was a kind of Olympus, a place after which their image was made, but some, a very few, began to question this. They began to suggest logical suggestions, evidence based, for some of the wonders of the world. These Cogniscents were persecuted. Banished. Sent off to places without power, where they faded, wound down, de-corporealated. But the fear wasn’t that the Bigger wasn’t real. No, they weren’t afraid that we didn’t exist, they were afraid that the Bigger from which they averted their eyes, wasn’t looking back.

One of the banished was fired by more than power. He didn’t just talk about the Bigger. He looked beyond the content. He studied, he watched, and he leapt.

The Cogniscents felt it.

A collective shudder.

There are more confused scraps of it to be found here, though my novella in a month efforts got killed off by Swine Flu last November. Do you reckon I should pick it back up?

Awake in Rehearsal

Here’s a short cut of some of the footage I took of the rehearsals of Awake last Friday. If your device/phone doesn’t like Vimeo check out the Youtubes. For more information on Awake and Word:Play 3 (including how to buy tickets!) check out http://bit.ly/WordPlay3.

Digital Design Sensations

You can watch in yummy 720p from my new Canon Ixus 100is, ^_^

Last Friday I went to the Digital Design Sensations exhibition at the V&A Museum. The video picks out the pieces that interested me most, and the ones that I thought were the most successful – I’ll let the video do the describing for me, other than that, I just wanted to note main observations I came away with:

1) At what point does tech become art? The answer to that is probably something facetious, like ‘when it’s put in a gallery’, or ‘when an artist is involved in making it’, but I did feel a lot of the beginning pieces (not filmed) felt more like screensavers/music visualisations, than pieces of art. Why can’t a screen saver be a piece of art? No reason, I suppose that’s my own prejudices talking – I’m used to seeing that style of thing as ubiquitous ‘filler’ material, not the focal point. It was, I think, the reasons behind or the data informing the code which did make it art. In the same way paint is just paint until you let information express through it. Something to think on, certainly.

2) Unintuitive interaction is worse than no interaction. A lot of the stuff in that room just didn’t work well enough. Take the rotating singing head (after the rotating words in the video) it was interesting to choose what angle, inside or out, that you viewed a sculpture (very phenomenological) but as a regular touch screen user I was incredibly disappointed when I couldn’t pinch zoom, change the movement with the speed of my gesture, rotate, etc. Likewise there were delays or misses in a lot of the projected interactivity. I’m sure there was an awful lot of clever tech behind it all, but it wasn’t clever enough. Interactivity might just be an all or nothing thing – if something invites me to interact with it live, in a natural space, I will always be disappointed if it doesn’t react in a natural way to my gestures.

3) The best, most intuitive, pleasing and playful pieces were all intimately connected to the natural world; the projected leaves of the tree that fell, and that you could kick around the floor, the dandelion, the little prehistoric sea creatures that grew when you uncovered the a space from the sand, that multiplied, and evolved the longer they were exposed to the air. This goes forwards from the previous point – intuitive is important. We see ourselves, our worlds in art. Art is a way of reflecting on seeing and being, the enthusiasm for the combination of nature and tech, is encouraging for my continuing investigation of the collision of the bodied and the virtual space. It also hooked up with a sentence I read on the coach home:

“Judging by the importance of nature themes in digital installation art, many artists also seek compensation in computer simulations for the disappearance of natural environments. We hope to recapture through technology the pristine world that technological culture took away for us” – Narrative as Virtual Reality by Marie-Laure Ryan.

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