I worked as a creative producer and narrative designer on Forest of Sleep, a forthcoming title from Twisted Tree Games (Proteus).
Forest of Sleep is a procedurally generated graphical storytelling game, inspired by Eastern European folktales. Built out of a central collaboration between Proteus co-creator Ed Key and animator and illustrator Nicolai Troshinsky, the game is beautifully hand-illustrated and animated, with a specially commissioned soundtrack of regional folk music.
Forest of Sleep will combine centuries-old ideas of folk tale plot, structure and character with frameworks for procedurally generating stories. As you play Forest of Sleep, you make decisions that the game responds to resulting in a new story each time. This playful collaboration is driven by an ambitious system that works with the player to produce stories and situations that follow similar patterns – as in folktales – but which are satisfyingly different and surprising each time.
You can find more about the game and the team making it via twistedtreegames.com