Archived entries for Creative

The Dreaming City.

the dream cityImage shared on flickr via CC by moriza

Simon Ralph Goff and I are working on an extra little addendum to the Umbrella Project at the moment; a 6-track EP, with 3 shorter versions of the instrumental music behind each soundwalk, and 3 re-workings of the stories I found in the city for a shorter form performed over that music – about 4-6 minutes max. I sat down to work on that tonight, and this came out. I’m not sure if it’s quite right for any of the specific walks (commute, nighttime, daytime). But it is sort of about all of them. Perhaps we’ll make it a 7th track? Maybe this will just rest here. Largely unedited, fresh draft stuff, but I wanted it to have a life beyond my harddrive because there’s some ideas I like here, so here it is.

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The city is a dream. A dream that lingers long after sleep has passed.

The kind of dream that hangs on the edges of our visions, reminds us of loves we have lost, people who have slipped past our fingers, that makes the places we walk through seem like the childhood homes we revisit in the night; that we turn a corner in and somehow certain things just aren’t right.

The city is a dream. It is the happenings of a thousand people’s days – arguments, small glimmers of kindness, tired stumblings, forgotten tasks, lists lost, and cracks in the pavement skipped – shaken up together, working their way out. The city is not a thing, it is a state of being – empty cities are ghost towns; they die. All that’s left are the dusty walkways where you struggle to recollect what has gone before.

The city is dreaming, it dreams you as you dream it. The city caresses you as you move through it, it lifts you and reaches into you in the way of an ex-lover visiting in the night. Insidious. Something you cannot extract yourself from. You are in the city and the city is in you. When you leave you relish the escape, but quietly know you’ll feel the pull to return to the neon visions of the night before long.

The morning commute is where you see this state. Also, motorway service stations. Those places between the dream, and awake.

And the city slips like dreams do too, one moment a rushing street, another a palace to consumption, the next an empty place designed only for passing through, then those nooks and crannies where old refrigerators, crisp packets and fallen bricks build up. Tombs to broken buildings mount next to the back walls of places that throng with coffee and china and steam and laughter.

The city sees you. It sees you and forgets you and feels your footfalls. The city remembers that it has missed you. Can’t imagine how it forgot. You touch its walls and stoop to pick up a glove that someone has lost.

You look at the glove. Small, but adult, probably a woman’s. You see the ghost of her running for a bus and dragging her purse from her bag, the glove falling to the ground unnoticed.

You hold it for a little longer than you expect. Then place it on the wall next to the pavement.

You look at the glove. Small, a child’s perhaps, you see the ghost of a harassed parent, barely maintaining consciousness through a haze of caffeine. The child throws it off and the pushchair runs over it. You briefly feel the milky texture of an infant’s skin. You gently place the glove on a nearby post box, then move on.

You look at the glove. And suddenly tears are falling from your face. Tears for the place you were 2 hours ago. Tears for all you have been holding back, all you continue to have to. All of the learning to un love someone. All of the extricating yourself from something with which you fit so well. You hold the glove tighter. Then fold it into your pocket.

For months later, when you feel like you’re falling, you reach into your pocket and grasp the slightly coarse fabric of that grey lost glove. That gift from someone who didn’t know they would give it.

You are never lost. Your hands are held by ghosts. The city sees you, in its dreams. Greets you like a friend both long and never forgotten. Still there when you wake up.

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Lost gloves #48 another viewimage shared by Jeff Youngstrom on Flickr via a CC license.

What was #Dust?

A Dust Mote, crushed.This is tweaked copy that Nikki and I handed out at our first experiment in making something explicitly ‘splacist‘ yesterday. A bit more of an explanation, hopefully.

#Dust was a first artistic response to the Splacist Manifesto. #Dust was a collaboration between writer/theatre maker Hannah Nicklin and artist Nikki Pugh. #Dust was a commission by MADE. #Dust is a fragment of a city.

There were two main components to #Dust, first the Dust Balls, and secondly the Dust Motes.

The Dust Balls are large fragments of the city. They are formed out of open source electronics, clay, hope and optimism. They begin by introducing themselves to the listeners, and instruct them to point the device in different directions in order to ‘pick up’ stories of individuals in the areas surrounding them. Depending on the timing and direction in which you are facing, different stories will be heard.

They are heavy, and designed to be listened to by two people at once – the weight and bulk of the object meaning that two are required to support it. The two people sharing each experience of overhearing the stories should be strangers.

The Dust Motes are small fragments of the city. Memories, secrets, and moments lost, dropped, found, discovered, gifted, stolen and spread throughout the city. All are from Real People. Be very careful with them. Select ones you like the feel of. Keep them safe.

These motes were spread around the area surrounding the carpark where the first section happened. Groups of 3 went out to collect Motes, which they were then asked to look after carefully. At the end of the walk back to MADE’s office, they were asked to make a decision. Keep it, or crush it and see if anything was inside.

Why Oh Why: This collaboration started with a number of aims; challenging Nikki and Hannah as artists (Hannah to work with more fragmentary narrative directly augmenting a city, Nikki to work with narrative and examine interfaces), challenging the perception of how space is inhabited, considering Birmingham as inhabited architecture, picking up the fragments that you often walk by, to consider our ways of getting at the world; a consideration of the map view and the street view. As well as responding to the Splacist Manifesto, which is concerned with these things and more.

The Brief: After starting with the manifesto and the aims above, we wrote ourselves the following brief. Out of this the idea for #Dust emerged. “Make something that examines interfaces and how to create resonance in space and place. Looking at fabric pre-woven and overlaid; of narrative/moments, that heats and lights and races hearts.”

Fragments and the city. Cities are made up of the people who move through them; without them they are like crab shells. In this metaphor, we are the crab meat. And to confuse it. Crab meat made up like that bar of soap your grandma used to make out of all the ends of other different coloured soaps. Maybe we should dispense with the crab soap. What I’m trying to say is that we are everything that a city is. That cannot be reduced to a map or a single path through the place. #Dust aims to bring to life (in a very small way) a very small part of the patchwork of experiences, moments, breath, that is being-in-the-city.

Read more: We are also dedicated to being open about our processes, so to follow the blog posts that accompanied the making process, head over onto npugh.co.uk/tag/dust/ and hannahnicklin.com/tag/splacist

A fragment found in a Mote

#Dust – Tell me about an object.

Can you tell me about an object you own that is tied to a particular memory? In one tweet or two, using the hashtag ‘#dust’, or write it in a couple of sentences below; about the amount of writing you could fit on a post-it. You can send me pictures if you want, but tell me about an object that is significant to you and, shortly, why it is significant. You can leave your comment anonymously below by using ‘anon’ as a name and ‘anon@anon.com’ or another fake email address in the comments form.

I am making something with Nikki Pugh called ‘Dust’. It is a response to a manifesto that claims we will make things with you, not for you. This is one of the ways it’s with. You can read about where the project is at right now over here. If you can offer me a story, it will be made into a Dust Mote. Things that people will find and keep. The stories will also feed into and inform the longer-form narrative fragments in the work. Head over here for full context.

And because this is a two way thing, here’s a couple I will submit:

Object 1: A porcelain badge, square with rounded corners, the transfer of a rabbit with a balloon on the front.

This object broke. It was the last thing in my daily life that came from the boy whose hair smelled like raku firings. It fell off my bag in St. Pancras about 3 years ago and shattered. I still have the largest fragment.

a broken thing

Object 2: A small plush rat.

[no picture]

Bought because it looked lonely. Bought just before something went completely, bafflingly wrong. Now hidden.

I need some less emo objects, huh?

Introducing… #Dust.

Scroll down for Tl;dr version.

So, here we are, 1/3 of the way into work for the MADE splacist commission (1 out of 3 days). In case you don’t read my blog RELIGIOUSLY (RSS, yo), Splacism is manifesto’d over here, and it’s that manifesto that MADE have challenged me and Nikki Pugh to respond to in an actual piece of actual art/experience/whatever. The manifesto also includes the notion of being open about process, so here we are.

The end of the day workspace

Post its. Lots of them. That’s the main gist of it. We did some looking and walking and poking outside as well. But the ideas were post-itted. It’s a method I learnt from Alexander Kelly, and is brilliant for streamlining an idea. Like a portable brainstorm where as relevancies and relationships shift, you can re-place ideas. Move them onto a next stage. There are 3 here:

1) what are we doing and why

we summarised the manifesto points (yellow)
we summarised what MADE had asked us to do (green)
we summarised what we wanted to do (pink)

stage 1 post its

2) write this as a brief

We then took this and turned it into a brief, here you can see things that moved forwards from the manifesto points and self-challenges; Interfaces, resonance and fragments/particles. Heat and lights, the fabric of a city, and racing hearts. Space, and catalysts for narrative. And a story I told about an Edgelands speaker describing the storming of a stage (“an act I had only previously seen on a football field … they needed to feel the resonance there”)

stage 2 post its

2.1) The Brief

Does what it says on the post it.

brief post it

3) Respond to the brief.

stage 3 without spoilers

This is our main thinking space directly to the brief, the thing in the middle is what we settled on making. Another thing, too, but that would spoil a bit of it, so we’ll tell you afterwards. We wanted to push the idea of stories you walk by, of moments and fragments forgotten, floating around a city (Motes…). We’re going to make a device for you to listen to them. But it will also challenge the interface of the headphone piece, it will be tactile and awkward and breakable and intimate. There will be some things never found. You will scan the city from above, and then search its streets below. Also we will provide hot drinks.

not the death star, promise

dust

And then we named it: Dust.

Book tickets (for free) here, and look out for the next bit of open process on Nikki’s blog, which will be all about building and testing the protoype listening device.

Summary/Tl:dr version:

WHO: Made by me and Nikki Pugh, with some other people, commissioned by Made. For anyone to do. At least one aspect of the experience (out of 2) is highly suited to people with hearing and vision impairment. Those with mobility issues should be fine if in a wheelchair, top walking distance is 10 minutes. Top walking around time half an hour.

WHERE: on top of a car park, in the Jewellery Quarter of Birmingham, and for a couple of blocks around.

WHAT: You are invited to listen in to the whispers of strangers. A large dusty device that catches different voices depending on where you point it. Like a satellite dish, but made of clay and big and round. You will also be sent out in search of Motes. #Dust Motes are a mystery. For now.

WHY: To challenge us as artists, to challenge the perception of how space is inhabited, to pick up the fragments that you often walk by, to consider interfaces, ways at getting at the world; the map view and the street view.

HOW: Using clay, memories, arduino, audio, our brains, and the bodies of people.



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